Creates a new TextField instance. After you create the TextField instance,
call the addChild()
or addChildAt()
method of
the parent DisplayObjectContainer object to add the TextField instance to
the display list.
The default size for a text field is 100 x 100 pixels.
Indicates the alpha transparency value of the object specified. Valid values are 0(fully transparent) to 1(fully opaque). The default value is
alpha
set to 0 are active,
even though they are invisible.The type of anti-aliasing used for this text field. Use
flash.text.AntiAliasType
constants for this property. You can
control this setting only if the font is embedded(with the
embedFonts
property set to true
). The default
setting is flash.text.AntiAliasType.NORMAL
.
To set values for this property, use the following string values:
Controls automatic sizing and alignment of text fields. Acceptable values
for the TextFieldAutoSize
constants:
TextFieldAutoSize.NONE
(the default),
TextFieldAutoSize.LEFT
, TextFieldAutoSize.RIGHT
,
and TextFieldAutoSize.CENTER
.
If autoSize
is set to TextFieldAutoSize.NONE
(the default) no resizing occurs.
If autoSize
is set to TextFieldAutoSize.LEFT
,
the text is treated as left-justified text, meaning that the left margin
of the text field remains fixed and any resizing of a single line of the
text field is on the right margin. If the text includes a line break(for
example, "\n"
or "\r"
), the bottom is also
resized to fit the next line of text. If wordWrap
is also set
to true
, only the bottom of the text field is resized and the
right side remains fixed.
If autoSize
is set to
TextFieldAutoSize.RIGHT
, the text is treated as
right-justified text, meaning that the right margin of the text field
remains fixed and any resizing of a single line of the text field is on
the left margin. If the text includes a line break(for example,
"\n" or "\r")
, the bottom is also resized to fit the next
line of text. If wordWrap
is also set to true
,
only the bottom of the text field is resized and the left side remains
fixed.
If autoSize
is set to
TextFieldAutoSize.CENTER
, the text is treated as
center-justified text, meaning that any resizing of a single line of the
text field is equally distributed to both the right and left margins. If
the text includes a line break(for example, "\n"
or
"\r"
), the bottom is also resized to fit the next line of
text. If wordWrap
is also set to true
, only the
bottom of the text field is resized and the left and right sides remain
fixed.
Specifies whether the text field has a background fill. If
true
, the text field has a background fill. If
false
, the text field has no background fill. Use the
backgroundColor
property to set the background color of a
text field.
The color of the text field background. The default value is
0xFFFFFF
(white). This property can be retrieved or set, even
if there currently is no background, but the color is visible only if the
text field has the background
property set to
true
.
A value from the BlendMode class that specifies which blend mode to use. A
bitmap can be drawn internally in two ways. If you have a blend mode
enabled or an external clipping mask, the bitmap is drawn by adding a
bitmap-filled square shape to the vector render. If you attempt to set
this property to an invalid value, Flash runtimes set the value to
BlendMode.NORMAL
.
The blendMode
property affects each pixel of the display
object. Each pixel is composed of three constituent colors(red, green,
and blue), and each constituent color has a value between 0x00 and 0xFF.
Flash Player or Adobe AIR compares each constituent color of one pixel in
the movie clip with the corresponding color of the pixel in the
background. For example, if blendMode
is set to
BlendMode.LIGHTEN
, Flash Player or Adobe AIR compares the red
value of the display object with the red value of the background, and uses
the lighter of the two as the value for the red component of the displayed
color.
The following table describes the blendMode
settings. The
BlendMode class defines string values you can use. The illustrations in
the table show blendMode
values applied to a circular display
object(2) superimposed on another display object(1).
Specifies whether the text field has a border. If true
, the
text field has a border. If false
, the text field has no
border. Use the borderColor
property to set the border color.
The color of the text field border. The default value is
0x000000
(black). This property can be retrieved or set, even
if there currently is no border, but the color is visible only if the text
field has the border
property set to true
.
An integer(1-based index) that indicates the bottommost line that is
currently visible in the specified text field. Think of the text field as
a window onto a block of text. The scrollV
property is the
1-based index of the topmost visible line in the window.
All the text between the lines indicated by scrollV
and
bottomScrollV
is currently visible in the text field.
All vector data for a display object that has a cached bitmap is drawn
to the bitmap instead of the main display. If
cacheAsBitmapMatrix
is null or unsupported, the bitmap is
then copied to the main display as unstretched, unrotated pixels snapped
to the nearest pixel boundaries. Pixels are mapped 1 to 1 with the parent
object. If the bounds of the bitmap change, the bitmap is recreated
instead of being stretched.
If cacheAsBitmapMatrix
is non-null and supported, the
object is drawn to the off-screen bitmap using that matrix and the
stretched and/or rotated results of that rendering are used to draw the
object to the main display.
No internal bitmap is created unless the cacheAsBitmap
property is set to true
.
After you set the cacheAsBitmap
property to
true
, the rendering does not change, however the display
object performs pixel snapping automatically. The animation speed can be
significantly faster depending on the complexity of the vector content.
The cacheAsBitmap
property is automatically set to
true
whenever you apply a filter to a display object(when
its filter
array is not empty), and if a display object has a
filter applied to it, cacheAsBitmap
is reported as
true
for that display object, even if you set the property to
false
. If you clear all filters for a display object, the
cacheAsBitmap
setting changes to what it was last set to.
A display object does not use a bitmap even if the
cacheAsBitmap
property is set to true
and
instead renders from vector data in the following cases:
The cacheAsBitmap
property is best used with movie clips
that have mostly static content and that do not scale and rotate
frequently. With such movie clips, cacheAsBitmap
can lead to
performance increases when the movie clip is translated(when its x
and y position is changed).
The index of the insertion point(caret) position. If no insertion point is displayed, the value is the position the insertion point would be if you restored focus to the field(typically where the insertion point last was, or 0 if the field has not had focus).
Selection span indexes are zero-based(for example, the first position is 0, the second position is 1, and so on).
Specifies the format applied to newly inserted text, such as text entered
by a user or text inserted with the replaceSelectedText()
method.
Note: When selecting characters to be replaced with
setSelection()
and replaceSelectedText()
, the
defaultTextFormat
will be applied only if the text has been
selected up to and including the last character. Here is an example:
var my_txt:TextField new TextField();
my_txt.text = "Flash Macintosh version"; var my_fmt:TextFormat = new
TextFormat(); my_fmt.color = 0xFF0000; my_txt.defaultTextFormat = my_fmt;
my_txt.setSelection(6,15); // partial text selected - defaultTextFormat
not applied my_txt.setSelection(6,23); // text selected to end -
defaultTextFormat applied my_txt.replaceSelectedText("Windows version");
When you access the defaultTextFormat
property, the
returned TextFormat object has all of its properties defined. No property
is null
.
Note: You can't set this property if a style sheet is applied to the text field.
Specifies whether the text field is a password text field. If the value of
this property is true
, the text field is treated as a
password text field and hides the input characters using asterisks instead
of the actual characters. If false
, the text field is not
treated as a password text field. When password mode is enabled, the Cut
and Copy commands and their corresponding keyboard shortcuts will not
function. This security mechanism prevents an unscrupulous user from using
the shortcuts to discover a password on an unattended computer.
Specifies whether the object receives doubleClick
events. The
default value is false
, which means that by default an
InteractiveObject instance does not receive doubleClick
events. If the doubleClickEnabled
property is set to
true
, the instance receives doubleClick
events
within its bounds. The mouseEnabled
property of the
InteractiveObject instance must also be set to true
for the
object to receive doubleClick
events.
No event is dispatched by setting this property. You must use the
addEventListener()
method to add an event listener for the
doubleClick
event.
Specifies whether to render by using embedded font outlines. If
false
, Flash Player renders the text field by using device
fonts.
If you set the embedFonts
property to true
for a text field, you must specify a font for that text by using the
font
property of a TextFormat object applied to the text
field. If the specified font is not embedded in the SWF file, the text is
not displayed.
An indexed array that contains each filter object currently associated with the display object. The openfl.filters package contains several classes that define specific filters you can use.
Filters can be applied in Flash Professional at design time, or at run
time by using ActionScript code. To apply a filter by using ActionScript,
you must make a temporary copy of the entire filters
array,
modify the temporary array, then assign the value of the temporary array
back to the filters
array. You cannot directly add a new
filter object to the filters
array.
To add a filter by using ActionScript, perform the following steps
(assume that the target display object is named
myDisplayObject
):
myDisplayObject.filters
array
to a temporary array, such as one named myFilters
.myFilters
temporary
array.myDisplayObject.filters
array.If the filters
array is undefined, you do not need to use
a temporary array. Instead, you can directly assign an array literal that
contains one or more filter objects that you create. The first example in
the Examples section adds a drop shadow filter by using code that handles
both defined and undefined filters
arrays.
To modify an existing filter object, you must use the technique of
modifying a copy of the filters
array:
filters
array to a temporary
array, such as one named myFilters
.myFilters
. For example, to set the quality property of the
first filter in the array, you could use the following code:
myFilters[0].quality = 1;
filters
array.At load time, if a display object has an associated filter, it is marked to cache itself as a transparent bitmap. From this point forward, as long as the display object has a valid filter list, the player caches the display object as a bitmap. This source bitmap is used as a source image for the filter effects. Each display object usually has two bitmaps: one with the original unfiltered source display object and another for the final image after filtering. The final image is used when rendering. As long as the display object does not change, the final image does not need updating.
The openfl.filters package includes classes for filters. For example, to create a DropShadow filter, you would write:
The type of grid fitting used for this text field. This property applies
only if the flash.text.AntiAliasType
property of the text
field is set to flash.text.AntiAliasType.ADVANCED
.
The type of grid fitting used determines whether Flash Player forces strong horizontal and vertical lines to fit to a pixel or subpixel grid, or not at all.
For the flash.text.GridFitType
property, you can use the
following string values:
Indicates the height of the display object, in pixels. The height is
calculated based on the bounds of the content of the display object. When
you set the height
property, the scaleY
property
is adjusted accordingly, as shown in the following code:
Except for TextField and Video objects, a display object with no
content(such as an empty sprite) has a height of 0, even if you try to
set height
to a different value.
Contains the HTML representation of the text field contents.
Flash Player supports the following HTML tags:
Flash Player and AIR also support explicit character codes, such as &(ASCII ampersand) and €(Unicode € symbol).
The number of characters in a text field. A character such as tab
(\t
) counts as one character.
Returns a LoaderInfo object containing information about loading the file
to which this display object belongs. The loaderInfo
property
is defined only for the root display object of a SWF file or for a loaded
Bitmap(not for a Bitmap that is drawn with ActionScript). To find the
loaderInfo
object associated with the SWF file that contains
a display object named myDisplayObject
, use
myDisplayObject.root.loaderInfo
.
A large SWF file can monitor its download by calling
this.root.loaderInfo.addEventListener(Event.COMPLETE,
func)
.
The calling display object is masked by the specified mask
object. To ensure that masking works when the Stage is scaled, the
mask
display object must be in an active part of the display
list. The mask
object itself is not drawn. Set
mask
to null
to remove the mask.
To be able to scale a mask object, it must be on the display list. To
be able to drag a mask Sprite object(by calling its
startDrag()
method), it must be on the display list. To call
the startDrag()
method for a mask sprite based on a
mouseDown
event being dispatched by the sprite, set the
sprite's buttonMode
property to true
.
When display objects are cached by setting the
cacheAsBitmap
property to true
an the
cacheAsBitmapMatrix
property to a Matrix object, both the
mask and the display object being masked must be part of the same cached
bitmap. Thus, if the display object is cached, then the mask must be a
child of the display object. If an ancestor of the display object on the
display list is cached, then the mask must be a child of that ancestor or
one of its descendents. If more than one ancestor of the masked object is
cached, then the mask must be a descendent of the cached container closest
to the masked object in the display list.
Note: A single mask
object cannot be used to mask
more than one calling display object. When the mask
is
assigned to a second display object, it is removed as the mask of the
first object, and that object's mask
property becomes
null
.
The maximum number of characters that the text field can contain, as
entered by a user. A script can insert more text than
maxChars
allows; the maxChars
property indicates
only how much text a user can enter. If the value of this property is
0
, a user can enter an unlimited amount of text.
The maximum value of scrollH
.
The maximum value of scrollV
.
Specifies whether this object receives mouse, or other user input,
messages. The default value is true
, which means that by
default any InteractiveObject instance that is on the display list
receives mouse events or other user input events. If
mouseEnabled
is set to false
, the instance does
not receive any mouse events(or other user input events like keyboard
events). Any children of this instance on the display list are not
affected. To change the mouseEnabled
behavior for all
children of an object on the display list, use
openfl.display.DisplayObjectContainer.mouseChildren
.
No event is dispatched by setting this property. You must use the
addEventListener()
method to create interactive
functionality.
Indicates the x coordinate of the mouse or user input device position, in pixels.
Note: For a DisplayObject that has been rotated, the returned x coordinate will reflect the non-rotated object.
Indicates the y coordinate of the mouse or user input device position, in pixels.
Note: For a DisplayObject that has been rotated, the returned y coordinate will reflect the non-rotated object.
Indicates whether field is a multiline text field. If the value is
true
, the text field is multiline; if the value is
false
, the text field is a single-line text field. In a field
of type TextFieldType.INPUT
, the multiline
value
determines whether the Enter
key creates a new line(a value
of false
, and the Enter
key is ignored). If you
paste text into a TextField
with a multiline
value of false
, newlines are stripped out of the text.
Indicates the instance name of the DisplayObject. The object can be
identified in the child list of its parent display object container by
calling the getChildByName()
method of the display object
container.
Specifies whether a virtual keyboard(an on-screen, software keyboard) should display when this InteractiveObject instance receives focus.
By default, the value is false
and focusing an
InteractiveObject instance does not raise a soft keyboard. If the
needsSoftKeyboard
property is set to true
, the
runtime raises a soft keyboard when the InteractiveObject instance is
ready to accept user input. An InteractiveObject instance is ready to
accept user input after a programmatic call to set the Stage
focus
property or a user interaction, such as a "tap." If the
client system has a hardware keyboard available or does not support
virtual keyboards, then the soft keyboard is not raised.
The InteractiveObject instance dispatches
softKeyboardActivating
, softKeyboardActivate
,
and softKeyboardDeactivate
events when the soft keyboard
raises and lowers.
Note: This property is not supported in AIR applications on iOS.
Defines the number of text lines in a multiline text field. If
wordWrap
property is set to true
, the number of
lines increases when text wraps.
Specifies whether the display object is opaque with a certain background color. A transparent bitmap contains alpha channel data and is drawn transparently. An opaque bitmap has no alpha channel(and renders faster than a transparent bitmap). If the bitmap is opaque, you specify its own background color to use.
If set to a number value, the surface is opaque(not transparent) with
the RGB background color that the number specifies. If set to
null
(the default value), the display object has a
transparent background.
The opaqueBackground
property is intended mainly for use
with the cacheAsBitmap
property, for rendering optimization.
For display objects in which the cacheAsBitmap
property is
set to true, setting opaqueBackground
can improve rendering
performance.
The opaque background region is not matched when calling the
hitTestPoint()
method with the shapeFlag
parameter set to true
.
The opaque background region does not respond to mouse events.
Indicates the DisplayObjectContainer object that contains this display
object. Use the parent
property to specify a relative path to
display objects that are above the current display object in the display
list hierarchy.
You can use parent
to move up multiple levels in the
display list as in the following:
Indicates the set of characters that a user can enter into the text field.
If the value of the restrict
property is null
,
you can enter any character. If the value of the restrict
property is an empty string, you cannot enter any character. If the value
of the restrict
property is a string of characters, you can
enter only characters in the string into the text field. The string is
scanned from left to right. You can specify a range by using the hyphen
(-) character. Only user interaction is restricted; a script can put any
text into the text field.
If the string begins with a caret(^) character, all characters are initially accepted and succeeding characters in the string are excluded from the set of accepted characters. If the string does not begin with a caret(^) character, no characters are initially accepted and succeeding characters in the string are included in the set of accepted characters.
The following example allows only uppercase characters, spaces, and
numbers to be entered into a text field:
my_txt.restrict = "A-Z 0-9";
The following example includes all characters, but excludes lowercase
letters:
my_txt.restrict = "^a-z";
You can use a backslash to enter a ^ or - verbatim. The accepted
backslash sequences are -, \^ or \. The backslash must be an actual
character in the string, so when specified in ActionScript, a double
backslash must be used. For example, the following code includes only the
dash(-) and caret(^):
my_txt.restrict = "\\-\\^";
The ^ can be used anywhere in the string to toggle between including
characters and excluding characters. The following code includes only
uppercase letters, but excludes the uppercase letter Q:
my_txt.restrict = "A-Z^Q";
You can use the \u
escape sequence to construct
restrict
strings. The following code includes only the
characters from ASCII 32(space) to ASCII 126(tilde).
my_txt.restrict = "\u0020-\u007E";
For a display object in a loaded SWF file, the root
property
is the top-most display object in the portion of the display list's tree
structure represented by that SWF file. For a Bitmap object representing a
loaded image file, the root
property is the Bitmap object
itself. For the instance of the main class of the first SWF file loaded,
the root
property is the display object itself. The
root
property of the Stage object is the Stage object itself.
The root
property is set to null
for any display
object that has not been added to the display list, unless it has been
added to a display object container that is off the display list but that
is a child of the top-most display object in a loaded SWF file.
For example, if you create a new Sprite object by calling the
Sprite()
constructor method, its root
property
is null
until you add it to the display list(or to a display
object container that is off the display list but that is a child of the
top-most display object in a SWF file).
For a loaded SWF file, even though the Loader object used to load the
file may not be on the display list, the top-most display object in the
SWF file has its root
property set to itself. The Loader
object does not have its root
property set until it is added
as a child of a display object for which the root
property is
set.
Indicates the rotation of the DisplayObject instance, in degrees, from its
original orientation. Values from 0 to 180 represent clockwise rotation;
values from 0 to -180 represent counterclockwise rotation. Values outside
this range are added to or subtracted from 360 to obtain a value within
the range. For example, the statement my_video.rotation = 450
is the same as my_video.rotation = 90
.
The current scaling grid that is in effect. If set to null
,
the entire display object is scaled normally when any scale transformation
is applied.
When you define the scale9Grid
property, the display
object is divided into a grid with nine regions based on the
scale9Grid
rectangle, which defines the center region of the
grid. The eight other regions of the grid are the following areas:
You can think of the eight regions outside of the center(defined by the rectangle) as being like a picture frame that has special rules applied to it when scaled.
When the scale9Grid
property is set and a display object
is scaled, all text and gradients are scaled normally; however, for other
types of objects the following rules apply:
If a display object is rotated, all subsequent scaling is normal(and
the scale9Grid
property is ignored).
For example, consider the following display object and a rectangle that
is applied as the display object's scale9Grid
:
A common use for setting scale9Grid
is to set up a display
object to be used as a component, in which edge regions retain the same
width when the component is scaled.
Indicates the horizontal scale(percentage) of the object as applied from the registration point. The default registration point is(0,0). 1.0 equals 100% scale.
Scaling the local coordinate system changes the x
and
y
property values, which are defined in whole pixels.
Indicates the vertical scale(percentage) of an object as applied from the registration point of the object. The default registration point is(0,0). 1.0 is 100% scale.
Scaling the local coordinate system changes the x
and
y
property values, which are defined in whole pixels.
The current horizontal scrolling position. If the scrollH
property is 0, the text is not horizontally scrolled. This property value
is an integer that represents the horizontal position in pixels.
The units of horizontal scrolling are pixels, whereas the units of vertical scrolling are lines. Horizontal scrolling is measured in pixels because most fonts you typically use are proportionally spaced; that is, the characters can have different widths. Flash Player performs vertical scrolling by line because users usually want to see a complete line of text rather than a partial line. Even if a line uses multiple fonts, the height of the line adjusts to fit the largest font in use.
Note: The scrollH
property is zero-based, not
1-based like the scrollV
vertical scrolling property.
The scroll rectangle bounds of the display object. The display object is
cropped to the size defined by the rectangle, and it scrolls within the
rectangle when you change the x
and y
properties
of the scrollRect
object.
The properties of the scrollRect
Rectangle object use the
display object's coordinate space and are scaled just like the overall
display object. The corner bounds of the cropped window on the scrolling
display object are the origin of the display object(0,0) and the point
defined by the width and height of the rectangle. They are not centered
around the origin, but use the origin to define the upper-left corner of
the area. A scrolled display object always scrolls in whole pixel
increments.
You can scroll an object left and right by setting the x
property of the scrollRect
Rectangle object. You can scroll
an object up and down by setting the y
property of the
scrollRect
Rectangle object. If the display object is rotated
90° and you scroll it left and right, the display object actually scrolls
up and down.
The vertical position of text in a text field. The scrollV
property is useful for directing users to a specific paragraph in a long
passage, or creating scrolling text fields.
The units of vertical scrolling are lines, whereas the units of horizontal scrolling are pixels. If the first line displayed is the first line in the text field, scrollV is set to 1(not 0). Horizontal scrolling is measured in pixels because most fonts are proportionally spaced; that is, the characters can have different widths. Flash performs vertical scrolling by line because users usually want to see a complete line of text rather than a partial line. Even if there are multiple fonts on a line, the height of the line adjusts to fit the largest font in use.
A Boolean value that indicates whether the text field is selectable. The
value true
indicates that the text is selectable. The
selectable
property controls whether a text field is
selectable, not whether a text field is editable. A dynamic text field can
be selectable even if it is not editable. If a dynamic text field is not
selectable, the user cannot select its text.
If selectable
is set to false
, the text in
the text field does not respond to selection commands from the mouse or
keyboard, and the text cannot be copied with the Copy command. If
selectable
is set to true
, the text in the text
field can be selected with the mouse or keyboard, and the text can be
copied with the Copy command. You can select text this way even if the
text field is a dynamic text field instead of an input text field.
The zero-based character index value of the first character in the current
selection. For example, the first character is 0, the second character is
1, and so on. If no text is selected, this property is the value of
caretIndex
.
The zero-based character index value of the last character in the current
selection. For example, the first character is 0, the second character is
1, and so on. If no text is selected, this property is the value of
caretIndex
.
The sharpness of the glyph edges in this text field. This property applies
only if the flash.text.AntiAliasType
property of the text
field is set to flash.text.AntiAliasType.ADVANCED
. The range
for sharpness
is a number from -400 to 400. If you attempt to
set sharpness
to a value outside that range, Flash sets the
property to the nearest value in the range(either -400 or 400).
The Stage of the display object. A Flash runtime application has only one
Stage object. For example, you can create and load multiple display
objects into the display list, and the stage
property of each
display object refers to the same Stage object(even if the display object
belongs to a loaded SWF file).
If a display object is not added to the display list, its
stage
property is set to null
.
A string that is the current text in the text field. Lines are separated
by the carriage return character('\r'
, ASCII 13). This
property contains unformatted text in the text field, without HTML tags.
To get the text in HTML form, use the htmlText
property.
The color of the text in a text field, in hexadecimal format. The
hexadecimal color system uses six digits to represent color values. Each
digit has 16 possible values or characters. The characters range from 0-9
and then A-F. For example, black is 0x000000
; white is
0xFFFFFF
.
The height of the text in pixels.
The width of the text in pixels.
An object with properties pertaining to a display object's matrix, color
transform, and pixel bounds. The specific properties - matrix,
colorTransform, and three read-only properties
(concatenatedMatrix
, concatenatedColorTransform
,
and pixelBounds
) - are described in the entry for the
Transform class.
Each of the transform object's properties is itself an object. This concept is important because the only way to set new values for the matrix or colorTransform objects is to create a new object and copy that object into the transform.matrix or transform.colorTransform property.
For example, to increase the tx
value of a display
object's matrix, you must make a copy of the entire matrix object, then
copy the new object into the matrix property of the transform object:
var myMatrix:Matrix =
myDisplayObject.transform.matrix; myMatrix.tx += 10;
myDisplayObject.transform.matrix = myMatrix;
You cannot directly set the tx
property. The following
code has no effect on myDisplayObject
:
myDisplayObject.transform.matrix.tx +=
10;
You can also copy an entire transform object and assign it to another
display object's transform property. For example, the following code
copies the entire transform object from myOldDisplayObj
to
myNewDisplayObj
:
myNewDisplayObj.transform = myOldDisplayObj.transform;
The resulting display object, myNewDisplayObj
, now has the
same values for its matrix, color transform, and pixel bounds as the old
display object, myOldDisplayObj
.
Note that AIR for TV devices use hardware acceleration, if it is available, for color transforms.
The type of the text field. Either one of the following TextFieldType
constants: TextFieldType.DYNAMIC
, which specifies a dynamic
text field, which a user cannot edit, or TextFieldType.INPUT
,
which specifies an input text field, which a user can edit.
Whether or not the display object is visible. Display objects that are not
visible are disabled. For example, if visible=false
for an
InteractiveObject instance, it cannot be clicked.
Indicates the width of the display object, in pixels. The width is
calculated based on the bounds of the content of the display object. When
you set the width
property, the scaleX
property
is adjusted accordingly, as shown in the following code:
Except for TextField and Video objects, a display object with no
content(such as an empty sprite) has a width of 0, even if you try to set
width
to a different value.
A Boolean value that indicates whether the text field has word wrap. If
the value of wordWrap
is true
, the text field
has word wrap; if the value is false
, the text field does not
have word wrap. The default value is false
.
Indicates the x coordinate of the DisplayObject instance relative to the local coordinates of the parent DisplayObjectContainer. If the object is inside a DisplayObjectContainer that has transformations, it is in the local coordinate system of the enclosing DisplayObjectContainer. Thus, for a DisplayObjectContainer rotated 90° counterclockwise, the DisplayObjectContainer's children inherit a coordinate system that is rotated 90° counterclockwise. The object's coordinates refer to the registration point position.
Indicates the y coordinate of the DisplayObject instance relative to the local coordinates of the parent DisplayObjectContainer. If the object is inside a DisplayObjectContainer that has transformations, it is in the local coordinate system of the enclosing DisplayObjectContainer. Thus, for a DisplayObjectContainer rotated 90° counterclockwise, the DisplayObjectContainer's children inherit a coordinate system that is rotated 90° counterclockwise. The object's coordinates refer to the registration point position.
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.
After you successfully register an event listener, you cannot change
its priority through additional calls to addEventListener()
.
To change a listener's priority, you must first call
removeListener()
. Then you can register the listener again
with the new priority level.
Keep in mind that after the listener is registered, subsequent calls to
addEventListener()
with a different type
or
useCapture
value result in the creation of a separate
listener registration. For example, if you first register a listener with
useCapture
set to true
, it listens only during
the capture phase. If you call addEventListener()
again using
the same listener object, but with useCapture
set to
false
, you have two separate listeners: one that listens
during the capture phase and another that listens during the target and
bubbling phases.
You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.
If you no longer need an event listener, remove it by calling
removeEventListener()
, or memory problems could result. Event
listeners are not automatically removed from memory because the garbage
collector does not remove the listener as long as the dispatching object
exists(unless the useWeakReference
parameter is set to
true
).
Copying an EventDispatcher instance does not copy the event listeners attached to it.(If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.
If the event listener is being registered on a node while an event is being processed on this node, the event listener is not triggered during the current phase but can be triggered during a later phase in the event flow, such as the bubbling phase.
If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again(unless registered again for future processing).
The type of event.
Determines whether the listener works in the
capture phase or the target and bubbling phases.
If useCapture
is set to
true
, the listener processes the
event only during the capture phase and not in the
target or bubbling phase. If
useCapture
is false
, the
listener processes the event only during the
target or bubbling phase. To listen for the event
in all three phases, call
addEventListener
twice, once with
useCapture
set to true
,
then again with useCapture
set to
false
.
The priority level of the event listener. The priority is designated by a signed 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.
Determines whether the reference to the listener is strong or weak. A strong reference(the default) prevents your listener from being garbage-collected. A weak reference does not.
Class-level member functions are not subject to
garbage collection, so you can set
`useWeakReference` to `true`
for class-level member functions without
subjecting them to garbage collection. If you set
`useWeakReference` to `true`
for a listener that is a nested inner function,
the function will be garbage-collected and no
longer persistent. If you create references to the
inner function(save it in another variable) then
it is not garbage-collected and stays
persistent.
Appends the string specified by the newText
parameter to the
end of the text of the text field. This method is more efficient than an
addition assignment(+=
) on a text
property
(such as someTextField.text += moreText
), particularly for a
text field that contains a significant amount of content.
Dispatches an event into the event flow. The event target is the
EventDispatcher object upon which the dispatchEvent()
method
is called.
The Event object that is dispatched into the event flow. If
the event is being redispatched, a clone of the event is
created automatically. After an event is dispatched, its
target
property cannot be changed, so you must
create a new copy of the event for redispatching to work.
A value of true
if the event was successfully
dispatched. A value of false
indicates failure or
that preventDefault()
was called on the event.
Returns a rectangle that defines the area of the display object relative
to the coordinate system of the targetCoordinateSpace
object.
Consider the following code, which shows how the rectangle returned can
vary depending on the targetCoordinateSpace
parameter that
you pass to the method:
Note: Use the localToGlobal()
and
globalToLocal()
methods to convert the display object's local
coordinates to display coordinates, or display coordinates to local
coordinates, respectively.
The getBounds()
method is similar to the
getRect()
method; however, the Rectangle returned by the
getBounds()
method includes any strokes on shapes, whereas
the Rectangle returned by the getRect()
method does not. For
an example, see the description of the getRect()
method.
The display object that defines the coordinate system to use.
The rectangle that defines the area of the display object relative
to the targetCoordinateSpace
object's coordinate
system.
Returns a rectangle that is the bounding box of the character.
The zero-based index value for the character(for example, the first position is 0, the second position is 1, and so on).
A rectangle with x
and y
minimum and
maximum values defining the bounding box of the character.
Returns the zero-based index value of the character at the point specified
by the x
and y
parameters.
The x coordinate of the character.
The y coordinate of the character.
The zero-based index value of the character(for example, the first position is 0, the second position is 1, and so on). Returns -1 if the point is not over any character.
Returns the zero-based index value of the line at the point specified by
the x
and y
parameters.
The x coordinate of the line.
The y coordinate of the line.
The zero-based index value of the line(for example, the first line is 0, the second line is 1, and so on). Returns -1 if the point is not over any line.
Returns metrics information about a given text line.
The line number for which you want metrics information.
A TextLineMetrics object.
Returns the character index of the first character in the line that the
lineIndex
parameter specifies.
The zero-based index value of the line(for example, the first line is 0, the second line is 1, and so on).
The zero-based index value of the first character in the line.
Returns the text of the line specified by the lineIndex
parameter.
The zero-based index value of the line(for example, the first line is 0, the second line is 1, and so on).
The text string contained in the specified line.
Returns a rectangle that defines the boundary of the display object, based
on the coordinate system defined by the targetCoordinateSpace
parameter, excluding any strokes on shapes. The values that the
getRect()
method returns are the same or smaller than those
returned by the getBounds()
method.
Note: Use localToGlobal()
and
globalToLocal()
methods to convert the display object's local
coordinates to Stage coordinates, or Stage coordinates to local
coordinates, respectively.
The display object that defines the coordinate system to use.
The rectangle that defines the area of the display object relative
to the targetCoordinateSpace
object's coordinate
system.
Returns a TextFormat object that contains formatting information for the
range of text that the beginIndex
and endIndex
parameters specify. Only properties that are common to the entire text
specified are set in the resulting TextFormat object. Any property that is
mixed, meaning that it has different values at different points in
the text, has a value of null
.
If you do not specify values for these parameters, this method is applied to all the text in the text field.
The following table describes three possible usages:
The TextFormat object that represents the formatting properties for the specified text.
Converts the point
object from the Stage(global) coordinates
to the display object's(local) coordinates.
To use this method, first create an instance of the Point class. The
x and y values that you assign represent global coordinates
because they relate to the origin(0,0) of the main display area. Then
pass the Point instance as the parameter to the
globalToLocal()
method. The method returns a new Point object
with x and y values that relate to the origin of the display
object instead of the origin of the Stage.
A Point object with coordinates relative to the display object.
Checks whether the EventDispatcher object has any listeners registered for
a specific type of event. This allows you to determine where an
EventDispatcher object has altered handling of an event type in the event
flow hierarchy. To determine whether a specific event type actually
triggers an event listener, use willTrigger()
.
The difference between hasEventListener()
and
willTrigger()
is that hasEventListener()
examines only the object to which it belongs, whereas
willTrigger()
examines the entire event flow for the event
specified by the type
parameter.
When hasEventListener()
is called from a LoaderInfo
object, only the listeners that the caller can access are considered.
The type of event.
A value of true
if a listener of the specified type
is registered; false
otherwise.
Evaluates the bounding box of the display object to see if it overlaps or
intersects with the bounding box of the obj
display object.
The display object to test against.
true
if the bounding boxes of the display objects
intersect; false
if not.
Evaluates the display object to see if it overlaps or intersects with the
point specified by the x
and y
parameters. The
x
and y
parameters specify a point in the
coordinate space of the Stage, not the display object container that
contains the display object(unless that display object container is the
Stage).
The x coordinate to test against this object.
The y coordinate to test against this object.
Whether to check against the actual pixels of the object
(true
) or the bounding box
(false
).
true
if the display object overlaps or intersects
with the specified point; false
otherwise.
Converts the point
object from the display object's(local)
coordinates to the Stage(global) coordinates.
This method allows you to convert any given x and y coordinates from values that are relative to the origin(0,0) of a specific display object(local coordinates) to values that are relative to the origin of the Stage(global coordinates).
To use this method, first create an instance of the Point class. The x and y values that you assign represent local coordinates because they relate to the origin of the display object.
You then pass the Point instance that you created as the parameter to
the localToGlobal()
method. The method returns a new Point
object with x and y values that relate to the origin of the
Stage instead of the origin of the display object.
The name or identifier of a point created with the Point class, specifying the x and y coordinates as properties.
A Point object with coordinates relative to the Stage.
Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.
The type of event.
Specifies whether the listener was registered for the
capture phase or the target and bubbling phases. If the
listener was registered for both the capture phase and
the target and bubbling phases, two calls to
removeEventListener()
are required to
remove both, one call with useCapture()
set
to true
, and another call with
useCapture()
set to false
.
Raises a virtual keyboard.
Calling this method focuses the InteractiveObject instance and raises
the soft keyboard, if necessary. The needsSoftKeyboard
must
also be true
. A keyboard is not raised if a hardware keyboard
is available, or if the client system does not support virtual
keyboards.
Note: This method is not supported in AIR applications on iOS.
A value of true
means that the soft keyboard request
was granted; false
means that the soft keyboard was
not raised.
Sets as selected the text designated by the index values of the first and
last characters, which are specified with the beginIndex
and
endIndex
parameters. If the two parameter values are the
same, this method sets the insertion point, as if you set the
caretIndex
property.
The zero-based index value of the first character in the selection(for example, the first character is 0, the second character is 1, and so on).
The zero-based index value of the last character in the selection.
Applies the text formatting that the format
parameter
specifies to the specified text in a text field. The value of
format
must be a TextFormat object that specifies the desired
text formatting changes. Only the non-null properties of
format
are applied to the text field. Any property of
format
that is set to null
is not applied. By
default, all of the properties of a newly created TextFormat object are
set to null
.
Note: This method does not work if a style sheet is applied to the text field.
The setTextFormat()
method changes the text formatting
applied to a range of characters or to the entire body of text in a text
field. To apply the properties of format to all text in the text field, do
not specify values for beginIndex
and endIndex
.
To apply the properties of the format to a range of text, specify values
for the beginIndex
and the endIndex
parameters.
You can use the length
property to determine the index
values.
The two types of formatting information in a TextFormat object are character level formatting and paragraph level formatting. Each character in a text field can have its own character formatting settings, such as font name, font size, bold, and italic.
For paragraphs, the first character of the paragraph is examined for the paragraph formatting settings for the entire paragraph. Examples of paragraph formatting settings are left margin, right margin, and indentation.
Any text inserted manually by the user, or replaced by the
replaceSelectedText()
method, receives the default text field
formatting for new text, and not the formatting specified for the text
insertion point. To set the default formatting for new text, use
defaultTextFormat
.
A TextFormat object that contains character and paragraph formatting information.
Checks whether an event listener is registered with this EventDispatcher
object or any of its ancestors for the specified event type. This method
returns true
if an event listener is triggered during any
phase of the event flow when an event of the specified type is dispatched
to this EventDispatcher object or any of its descendants.
The difference between the hasEventListener()
and the
willTrigger()
methods is that hasEventListener()
examines only the object to which it belongs, whereas the
willTrigger()
method examines the entire event flow for the
event specified by the type
parameter.
When willTrigger()
is called from a LoaderInfo object,
only the listeners that the caller can access are considered.
The type of event.
A value of true
if a listener of the specified type
will be triggered; false
otherwise.
Generated using TypeDoc
The TextField class is used to create display objects for text display and input.You can use the TextField class to
perform low-level text rendering. However, in Flex, you typically use the
Label, Text, TextArea, and TextInput controls to process text. You can give a text field an instance name in the
Property inspector and use the methods and properties of the TextField
class to manipulate it with ActionScript. TextField instance names are
displayed in the Movie Explorer and in the Insert Target Path dialog box in
the Actions panel.
To create a text field dynamically, use the
TextField()
constructor.The methods of the TextField class let you set, select, and manipulate text in a dynamic or input text field that you create during authoring or at runtime.
ActionScript provides several ways to format your text at runtime. The TextFormat class lets you set character and paragraph formatting for TextField objects. You can apply Cascading Style Sheets(CSS) styles to text fields by using the
TextField.styleSheet
property and the StyleSheet class. You can use CSS to style built-in HTML tags, define new formatting tags, or apply styles. You can assign HTML formatted text, which optionally uses CSS styles, directly to a text field. HTML text that you assign to a text field can contain embedded media(movie clips, SWF files, GIF files, PNG files, and JPEG files). The text wraps around the embedded media in the same way that a web browser wraps text around media embedded in an HTML document.Flash Player supports a subset of HTML tags that you can use to format text. See the list of supported HTML tags in the description of the
htmlText
property.change Dispatched after a control value is modified, unlike the
textInput
event, which is dispatched before the value is modified. Unlike the W3C DOM Event Model version of thechange
event, which dispatches the event only after the control loses focus, the ActionScript 3.0 version of thechange
event is dispatched any time the control changes. For example, if a user types text into a text field, achange
event is dispatched after every keystroke.link Dispatched when a user clicks a hyperlink in an HTML-enabled text field, where the URL begins with "event:". The remainder of the URL after "event:" is placed in the text property of the LINK event.
**Note:** The default behavior, adding the text to the text field, occurs only when Flash Player generates the event, which in this case happens when a user attempts to input text. You cannot put text into a text field by sending it `textInput` events.
scroll Dispatched by a TextField object after the user scrolls.
textInput Flash Player dispatches the
textInput
event when a user enters one or more characters of text. Various text input methods can generate this event, including standard keyboards, input method editors(IMEs), voice or speech recognition systems, and even the act of pasting plain text with no formatting or style information.textInteractionModeChange Flash Player dispatches the
textInteractionModeChange
event when a user changes the interaction mode of a text field. for example on Android, one can toggle from NORMAL mode to SELECTION mode using context menu options