A ColorTransform object containing values that universally adjust the colors in the display object.
A ColorTransform object representing the combined color transformations applied to the display object and all of its parent objects, back to the root level. If different color transformations have been applied at different levels, all of those transformations are concatenated into one ColorTransform object for this property.
A Matrix object representing the combined transformation matrixes of the display object and all of its parent objects, back to the root level. If different transformation matrixes have been applied at different levels, all of those matrixes are concatenated into one matrix for this property. Also, for resizeable SWF content running in the browser, this property factors in the difference between stage coordinates and window coordinates due to window resizing. Thus, the property converts local coordinates to window coordinates, which may not be the same coordinate space as that of the Stage.
A Matrix object containing values that alter the scaling, rotation, and translation of the display object.
If the matrix
property is set to a value(not
null
), the matrix3D
property is
null
. And if the matrix3D
property is set to a
value(not null
), the matrix
property is
null
.
Provides access to the Matrix3D object of a three-dimensional display object. The Matrix3D object represents a transformation matrix that determines the display object's position and orientation. A Matrix3D object can also perform perspective projection.
If the matrix
property is set to a value(not
null
), the matrix3D
property is
null
. And if the matrix3D
property is set to a
value(not null
), the matrix
property is
null
.
A Rectangle object that defines the bounding rectangle of the display object on the stage.
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The Transform class provides access to color adjustment properties and two- or three-dimensional transformation objects that can be applied to a display object. During the transformation, the color or the orientation and position of a display object is adjusted(offset) from the current values or coordinates to new values or coordinates. The Transform class also collects data about color and two-dimensional matrix transformations that are applied to a display object and all of its parent objects. You can access these combined transformations through the
concatenatedColorTransform
andconcatenatedMatrix
properties.To apply color transformations: create a ColorTransform object, set the color adjustments using the object's methods and properties, and then assign the
colorTransformation
property of thetransform
property of the display object to the new ColorTransformation object.To apply two-dimensional transformations: create a Matrix object, set the matrix's two-dimensional transformation, and then assign the
transform.matrix
property of the display object to the new Matrix object.To apply three-dimensional transformations: start with a three-dimensional display object. A three-dimensional display object has a
z
property value other than zero. You do not need to create the Matrix3D object. For all three-dimensional objects, a Matrix3D object is created automatically when you assign az
value to a display object. You can access the display object's Matrix3D object through the display object'stransform
property. Using the methods of the Matrix3D class, you can add to or modify the existing transformation settings. Also, you can create a custom Matrix3D object, set the custom Matrix3D object's transformation elements, and then assign the new Matrix3D object to the display object using thetransform.matrix
property.To modify a perspective projection of the stage or root object: use the
transform.matrix
property of the root display object to gain access to the PerspectiveProjection object. Or, apply different perspective projection properties to a display object by setting the perspective projection properties of the display object's parent. The child display object inherits the new properties. Specifically, create a PerspectiveProjection object and set its properties, then assign the PerspectiveProjection object to theperspectiveProjection
property of the parent display object'stransform
property. The specified projection transformation then applies to all the display object's three-dimensional children.Since both PerspectiveProjection and Matrix3D objects perform perspective transformations, do not assign both to a display object at the same time. Use the PerspectiveProjection object for focal length and projection center changes. For more control over the perspective transformation, create a perspective projection Matrix3D object.