openfl.display
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Application | |
Bitmap | The Bitmap class represents display objects that represent bitmap images.
These can be images that you load with the |
BitmapData | The BitmapData class lets you work with the data(pixels) of a Bitmap
object. You can use the methods of the BitmapData class to create
arbitrarily sized transparent or opaque bitmap images and manipulate them
in various ways at runtime. You can also access the BitmapData for a bitmap
image that you load with the |
BitmapDataChannel | The BitmapDataChannel class is an enumeration of constant values that indicate which channel to use: red, blue, green, or alpha transparency. |
BlendMode | A class that provides constant values for visual blend mode effects. These constants are used in the following: |
CapsStyle | The CapsStyle class is an enumeration of constant values that specify the
caps style to use in drawing lines. The constants are provided for use as
values in the |
DOMSprite | |
DirectRenderer | |
DisplayObject | The DisplayObject class is the base class for all objects that can be placed on the display list. The display list manages all objects displayed in openfl. Use the DisplayObjectContainer class to arrange the display objects in the display list. DisplayObjectContainer objects can have child display objects, while other display objects, such as Shape and TextField objects, are "leaf" nodes that have only parents and siblings, no children. |
DisplayObjectContainer | The DisplayObjectContainer class is the base class for all objects that can serve as display object containers on the display list. The display list manages all objects displayed in the Flash runtimes. Use the DisplayObjectContainer class to arrange the display objects in the display list. Each DisplayObjectContainer object has its own child list for organizing the z-order of the objects. The z-order is the front-to-back order that determines which object is drawn in front, which is behind, and so on. |
FPS | |
FrameLabel | |
GradientType | The GradientType class provides values for the |
Graphics | The Graphics class contains a set of methods that you can use to create a
vector shape. Display objects that support drawing include Sprite and Shape
objects. Each of these classes includes a |
GraphicsBitmapFill | |
GraphicsEndFill | Indicates the end of a graphics fill. Use a GraphicsEndFill object with the
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GraphicsGradientFill | |
GraphicsPath | A collection of drawing commands and the coordinate parameters for those commands. |
GraphicsPathCommand | Defines the values to use for specifying path-drawing commands. |
GraphicsPathWinding | The GraphicsPathWinding class provides values for the
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GraphicsSolidFill | Defines a solid fill. |
GraphicsStroke | Defines a line style or stroke. |
IBitmapDrawable | |
IGraphicsData | |
IGraphicsFill | |
IGraphicsPath | |
IGraphicsStroke | |
InteractiveObject | The InteractiveObject class is the abstract base class for all display objects with which the user can interact, using the mouse, keyboard, or other user input device. |
InterpolationMethod | The InterpolationMethod class provides values for the
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JPEGEncoderOptions | |
JointStyle | The JointStyle class is an enumeration of constant values that specify the
joint style to use in drawing lines. These constants are provided for use
as values in the |
LineScaleMode | The LineScaleMode class provides values for the |
Loader | The Loader class is used to load SWF files or image (JPG, PNG, or GIF)
files. Use the |
LoaderInfo | The LoaderInfo class provides information about a loaded SWF file or a loaded image file(JPEG, GIF, or PNG). LoaderInfo objects are available for any display object. The information provided includes load progress, the URLs of the loader and loaded content, the number of bytes total for the media, and the nominal height and width of the media. |
MovieClip | The MovieClip class inherits from the following classes: Sprite, DisplayObjectContainer, InteractiveObject, DisplayObject, and EventDispatcher. |
OpenGLView | |
PNGEncoderOptions | |
PixelSnapping | The PixelSnapping class is an enumeration of constant values for setting
the pixel snapping options by using the |
Preloader | |
Shader | |
ShaderData | |
ShaderInput | |
ShaderJob | |
ShaderParameter | |
ShaderParameterType | |
ShaderPrecision | |
Shape | This class is used to create lightweight shapes using the ActionScript
drawing application program interface(API). The Shape class includes a
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SimpleButton | The SimpleButton class lets you control all instances of button symbols in a SWF file. |
SpreadMethod | The SpreadMethod class provides values for the |
Sprite | The Sprite class is a basic display list building block: a display list node that can display graphics and can also contain children. |
Stage | The Stage class represents the main drawing area. |
Stage3D | |
StageAlign | The StageAlign class provides constant values to use for the
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StageDisplayState | The StageDisplayState class provides values for the
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StageQuality | The StageQuality class provides values for the |
StageScaleMode | The StageScaleMode class provides values for the
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Tile | |
TileArray | |
Tilemap | |
Tileset | |
TriangleCulling | Defines codes for culling algorithms that determine which triangles not to render when drawing triangle paths. |
Window |