Creates a new Sound object. If you pass a valid URLRequest object to the
Sound constructor, the constructor automatically calls the
load()
for the Sound object. If you do not pass a
valid URLRequest object to the Sound constructor, you must call the
load()
for the Sound object yourself, or the stream
will not load.
Once load()
is called on a Sound object, you can't later
load a different sound file into that Sound object. To load a different
sound file, create a new Sound object.
In Flash Player 10 and later and AIR 1.5 and later, instead of using
load()
, you can use the sampleData
event handler
to load sound dynamically into the Sound object.
The URL that points to an external MP3 file.
An optional SoundLoader context object, which can define the buffer time(the minimum number of milliseconds of MP3 data to hold in the Sound object's buffer) and can specify whether the application should check for a cross-domain policy file prior to loading the sound.
Returns the currently available number of bytes in this sound object. This property is usually useful only for externally loaded files.
Returns the total number of bytes in this sound object.
Provides access to the metadata that is part of an MP3 file.
MP3 sound files can contain ID3 tags, which provide metadata about the
file. If an MP3 sound that you load using the Sound.load()
method contains ID3 tags, you can query these properties. Only ID3 tags
that use the UTF-8 character set are supported.
Flash Player 9 and later and AIR support ID3 2.0 tags, specifically 2.3
and 2.4. The following tables list the standard ID3 2.0 tags and the type
of content the tags represent. The Sound.id3
property
provides access to these tags through the format
my_sound.id3.COMM
, my_sound.id3.TIME
, and so on.
The first table describes tags that can be accessed either through the ID3
2.0 property name or the ActionScript property name. The second table
describes ID3 tags that are supported but do not have predefined
properties in ActionScript.
When using this property, consider the Flash Player security model:
id3
property of a Sound object is always permitted
for SWF files that are in the same security sandbox as the sound file. For
files in other sandboxes, there are security checks.load()
method of the
Sound class, you can specify a context
parameter, which is a
SoundLoaderContext object. If you set the checkPolicyFile
property of the SoundLoaderContext object to true
, Flash
Player checks for a URL policy file on the server from which the sound is
loaded. If a policy file exists and permits access from the domain of the
loading SWF file, then the file is allowed to access the id3
property of the Sound object; otherwise it is not.However, in Adobe AIR, content in the application
security
sandbox(content installed with the AIR application) are not restricted by
these security limitations.
For more information related to security, see the Flash Player Developer Center Topic: Security.
Returns the buffering state of external MP3 files. If the value is
true
, any playback is currently suspended while the object
waits for more data.
The length of the current sound in milliseconds.
The URL from which this sound was loaded. This property is applicable only
to Sound objects that were loaded using the Sound.load()
method. For Sound objects that are associated with a sound asset from a
SWF file's library, the value of the url
property is
null
.
When you first call Sound.load()
, the url
property initially has a value of null
, because the final URL
is not yet known. The url
property will have a non-null value
as soon as an open
event is dispatched from the Sound
object.
The url
property contains the final, absolute URL from
which a sound was loaded. The value of url
is usually the
same as the value passed to the stream
parameter of
Sound.load()
. However, if you passed a relative URL to
Sound.load()
the value of the url
property
represents the absolute URL. Additionally, if the original URL request is
redirected by an HTTP server, the value of the url
property
reflects the final URL from which the sound file was actually downloaded.
This reporting of an absolute, final URL is equivalent to the behavior of
LoaderInfo.url
.
In some cases, the value of the url
property is truncated;
see the isURLInaccessible
property for details.
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.
After you successfully register an event listener, you cannot change
its priority through additional calls to addEventListener()
.
To change a listener's priority, you must first call
removeListener()
. Then you can register the listener again
with the new priority level.
Keep in mind that after the listener is registered, subsequent calls to
addEventListener()
with a different type
or
useCapture
value result in the creation of a separate
listener registration. For example, if you first register a listener with
useCapture
set to true
, it listens only during
the capture phase. If you call addEventListener()
again using
the same listener object, but with useCapture
set to
false
, you have two separate listeners: one that listens
during the capture phase and another that listens during the target and
bubbling phases.
You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.
If you no longer need an event listener, remove it by calling
removeEventListener()
, or memory problems could result. Event
listeners are not automatically removed from memory because the garbage
collector does not remove the listener as long as the dispatching object
exists(unless the useWeakReference
parameter is set to
true
).
Copying an EventDispatcher instance does not copy the event listeners attached to it.(If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.
If the event listener is being registered on a node while an event is being processed on this node, the event listener is not triggered during the current phase but can be triggered during a later phase in the event flow, such as the bubbling phase.
If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again(unless registered again for future processing).
The type of event.
Determines whether the listener works in the
capture phase or the target and bubbling phases.
If useCapture
is set to
true
, the listener processes the
event only during the capture phase and not in the
target or bubbling phase. If
useCapture
is false
, the
listener processes the event only during the
target or bubbling phase. To listen for the event
in all three phases, call
addEventListener
twice, once with
useCapture
set to true
,
then again with useCapture
set to
false
.
The priority level of the event listener. The priority is designated by a signed 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.
Determines whether the reference to the listener is strong or weak. A strong reference(the default) prevents your listener from being garbage-collected. A weak reference does not.
Class-level member functions are not subject to
garbage collection, so you can set
`useWeakReference` to `true`
for class-level member functions without
subjecting them to garbage collection. If you set
`useWeakReference` to `true`
for a listener that is a nested inner function,
the function will be garbage-collected and no
longer persistent. If you create references to the
inner function(save it in another variable) then
it is not garbage-collected and stays
persistent.
Closes the stream, causing any download of data to cease. No data may be
read from the stream after the close()
method is called.
Dispatches an event into the event flow. The event target is the
EventDispatcher object upon which the dispatchEvent()
method
is called.
The Event object that is dispatched into the event flow. If
the event is being redispatched, a clone of the event is
created automatically. After an event is dispatched, its
target
property cannot be changed, so you must
create a new copy of the event for redispatching to work.
A value of true
if the event was successfully
dispatched. A value of false
indicates failure or
that preventDefault()
was called on the event.
Checks whether the EventDispatcher object has any listeners registered for
a specific type of event. This allows you to determine where an
EventDispatcher object has altered handling of an event type in the event
flow hierarchy. To determine whether a specific event type actually
triggers an event listener, use willTrigger()
.
The difference between hasEventListener()
and
willTrigger()
is that hasEventListener()
examines only the object to which it belongs, whereas
willTrigger()
examines the entire event flow for the event
specified by the type
parameter.
When hasEventListener()
is called from a LoaderInfo
object, only the listeners that the caller can access are considered.
The type of event.
A value of true
if a listener of the specified type
is registered; false
otherwise.
Initiates loading of an external MP3 file from the specified URL. If you
provide a valid URLRequest object to the Sound constructor, the
constructor calls Sound.load()
for you. You only need to call
Sound.load()
yourself if you don't pass a valid URLRequest
object to the Sound constructor or you pass a null
value.
Once load()
is called on a Sound object, you can't later
load a different sound file into that Sound object. To load a different
sound file, create a new Sound object.
When using this method, consider the following security model:
Sound.load()
is not allowed if the calling file
is in the local-with-file-system sandbox and the sound is in a network
sandbox.allowNetworking
parameter of the object
and
embed
tags in the HTML page that contains the SWF
content.In Flash Player 10 and later, if you use a multipart Content-Type(for example "multipart/form-data") that contains an upload(indicated by a "filename" parameter in a "content-disposition" header within the POST body), the POST operation is subject to the security rules applied to uploads:
Also, for any multipart Content-Type, the syntax must be valid (according to the RFC2046 standards). If the syntax appears to be invalid, the POST operation is subject to the security rules applied to uploads.
In Adobe AIR, content in the application
security sandbox
(content installed with the AIR application) are not restricted by these
security limitations.
For more information related to security, see the Flash Player Developer Center Topic: Security.
A URL that points to an external MP3 file.
An optional SoundLoader context object, which can define the buffer time(the minimum number of milliseconds of MP3 data to hold in the Sound object's buffer) and can specify whether the application should check for a cross-domain policy file prior to loading the sound.
Generates a new SoundChannel object to play back the sound. This method returns a SoundChannel object, which you access to stop the sound and to monitor volume.(To control the volume, panning, and balance, access the SoundTransform object assigned to the sound channel.)
The initial position in milliseconds at which playback should start.
Defines the number of times a sound loops back to the
startTime
value before the sound channel
stops playback.
The initial SoundTransform object assigned to the sound channel.
A SoundChannel object, which you use to control the sound. This
method returns null
if you have no sound card or if
you run out of available sound channels. The maximum number of
sound channels available at once is 32.
Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.
The type of event.
Specifies whether the listener was registered for the
capture phase or the target and bubbling phases. If the
listener was registered for both the capture phase and
the target and bubbling phases, two calls to
removeEventListener()
are required to
remove both, one call with useCapture()
set
to true
, and another call with
useCapture()
set to false
.
Checks whether an event listener is registered with this EventDispatcher
object or any of its ancestors for the specified event type. This method
returns true
if an event listener is triggered during any
phase of the event flow when an event of the specified type is dispatched
to this EventDispatcher object or any of its descendants.
The difference between the hasEventListener()
and the
willTrigger()
methods is that hasEventListener()
examines only the object to which it belongs, whereas the
willTrigger()
method examines the entire event flow for the
event specified by the type
parameter.
When willTrigger()
is called from a LoaderInfo object,
only the listeners that the caller can access are considered.
The type of event.
A value of true
if a listener of the specified type
will be triggered; false
otherwise.
Generated using TypeDoc
The Sound class lets you work with sound in an application. The Sound class lets you create a Sound object, load and play an external MP3 file into that object, close the sound stream, and access data about the sound, such as information about the number of bytes in the stream and ID3 metadata. More detailed control of the sound is performed through the sound source
In Flash Player 10 and later and AIR 1.5 and later, you can also use this class to work with sound that is generated dynamically. In this case, the Sound object uses the you assign to a
sampleData
event handler to poll for sound data. The sound is played as it is retrieved from a ByteArray object that you populate with sound data. You can useSound.extract()
to extract sound data from a Sound object, after which you can manipulate it before writing it back to the stream for playback.To control sounds that are embedded in a SWF file, use the properties in the SoundMixer class.
Note: The ActionScript 3.0 Sound API differs from ActionScript 2.0. In ActionScript 3.0, you cannot take sound objects and arrange them in a hierarchy to control their properties.
When you use this class, consider the following security model:
Sound.id3
,SoundMixer.computeSpectrum()
,SoundMixer.bufferTime
, and theSoundTransform
class.However, in Adobe AIR, content in the
application
security sandbox(content installed with the AIR application) are not restricted by these security limitations.For more information related to security, see the Flash Player Developer Center Topic: Security.
complete Dispatched when data has loaded successfully.
id3 Dispatched by a Sound object when ID3 data is available for an MP3 sound.
ioError Dispatched when an input/output error occurs that causes a load operation to fail.
open Dispatched when a load operation starts.
progress Dispatched when data is received as a load operation progresses.
sampleData Dispatched when the runtime requests new audio data.