The number of bytes of data available for reading from the current position in the byte array to the end of the array.
Use the bytesAvailable
property in conjunction with the
read methods each time you access a ByteArray object to ensure that you
are reading valid data.
Changes or reads the byte order for the data; either
Endian.BIG_ENDIAN
or Endian.LITTLE_ENDIAN
.
The length of the ByteArray object, in bytes.
If the length is set to a value that is larger than the current length, the right side of the byte array is filled with zeros.
If the length is set to a value that is smaller than the current length, the byte array is truncated.
Used to determine whether the ActionScript 3.0, ActionScript 2.0, or ActionScript 1.0 format should be used when writing to, or reading from, a ByteArray instance. The value is a constant from the ObjectEncoding class.
Moves, or returns the current position, in bytes, of the file pointer into the ByteArray object. This is the point at which the next call to a read method starts reading or a write method starts writing.
Denotes the default object encoding for the ByteArray class to use for a
new ByteArray instance. When you create a new ByteArray instance, the
encoding on that instance starts with the value of
defaultObjectEncoding
. The defaultObjectEncoding
property is initialized to ObjectEncoding.AMF3
.
When an object is written to or read from binary data, the
objectEncoding
value is used to determine whether the
ActionScript 3.0, ActionScript2.0, or ActionScript 1.0 format should be
used. The value is a constant from the ObjectEncoding class.
Clears the contents of the byte array and resets the length
and position
properties to 0. Calling this method explicitly
frees up the memory used by the ByteArray instance.
Compresses the byte array. The entire byte array is compressed. For
content running in Adobe AIR, you can specify a compression algorithm by
passing a value(defined in the CompressionAlgorithm class) as the
algorithm
parameter. Flash Player supports only the default
algorithm, zlib.
After the call, the length
property of the ByteArray is
set to the new length. The position
property is set to the
end of the byte array.
The zlib compressed data format is described at http://www.ietf.org/rfc/rfc1950.txt.
The deflate compression algorithm is described at http://www.ietf.org/rfc/rfc1951.txt.
The deflate compression algorithm is used in several compression formats, such as zlib, gzip, some zip implementations, and others. When data is compressed using one of those compression formats, in addition to storing the compressed version of the original data, the compression format data(for example, the .zip file) includes metadata information. Some examples of the types of metadata included in various file formats are file name, file modification date/time, original file size, optional comments, checksum data, and more.
For example, when a ByteArray is compressed using the zlib algorithm,
the resulting ByteArray is structured in a specific format. Certain bytes
contain metadata about the compressed data, while other bytes contain the
actual compressed version of the original ByteArray data. As defined by
the zlib compressed data format specification, those bytes(that is, the
portion containing the compressed version of the original data) are
compressed using the deflate algorithm. Consequently those bytes are
identical to the result of calling compress(<ph
outputclass="javascript">air.CompressionAlgorithm.DEFLATE)
on the
original ByteArray. However, the result from compress(<ph
outputclass="javascript">air.CompressionAlgorithm.ZLIB)
includes
the extra metadata, while the
compress(CompressionAlgorithm.DEFLATE)
result includes only
the compressed version of the original ByteArray data and nothing
else.
In order to use the deflate format to compress a ByteArray instance's
data in a specific format such as gzip or zip, you cannot simply call
compress(CompressionAlgorithm.DEFLATE)
. You must create a
ByteArray structured according to the compression format's specification,
including the appropriate metadata as well as the compressed data obtained
using the deflate format. Likewise, in order to decode data compressed in
a format such as gzip or zip, you can't simply call
uncompress(CompressionAlgorithm.DEFLATE)
on that data. First,
you must separate the metadata from the compressed data, and you can then
use the deflate format to decompress the compressed data.
Compresses the byte array using the deflate compression algorithm. The entire byte array is compressed.
After the call, the length
property of the ByteArray is
set to the new length. The position
property is set to the
end of the byte array.
The deflate compression algorithm is described at http://www.ietf.org/rfc/rfc1951.txt.
In order to use the deflate format to compress a ByteArray instance's
data in a specific format such as gzip or zip, you cannot simply call
deflate()
. You must create a ByteArray structured according
to the compression format's specification, including the appropriate
metadata as well as the compressed data obtained using the deflate format.
Likewise, in order to decode data compressed in a format such as gzip or
zip, you can't simply call inflate()
on that data. First, you
must separate the metadata from the compressed data, and you can then use
the deflate format to decompress the compressed data.
Decompresses the byte array using the deflate compression algorithm. The byte array must have been compressed using the same algorithm.
After the call, the length
property of the ByteArray is
set to the new length. The position
property is set to 0.
The deflate compression algorithm is described at http://www.ietf.org/rfc/rfc1951.txt.
In order to decode data compressed in a format that uses the deflate
compression algorithm, such as data in gzip or zip format, it will not
work to simply call inflate()
on a ByteArray containing the
compression formation data. First, you must separate the metadata that is
included as part of the compressed data format from the actual compressed
data. For more information, see the compress()
method
description.
Reads a Boolean value from the byte stream. A single byte is read, and
true
is returned if the byte is nonzero, false
otherwise.
Returns true
if the byte is nonzero,
false
otherwise.
Reads a signed byte from the byte stream.
The returned value is in the range -128 to 127.
An integer between -128 and 127.
Reads the number of data bytes, specified by the length
parameter, from the byte stream. The bytes are read into the ByteArray
object specified by the bytes
parameter, and the bytes are
written into the destination ByteArray starting at the position specified
by offset
.
The ByteArray object to read data into.
The offset(position) in bytes
at which the
read data should be written.
The number of bytes to read. The default value of 0 causes all available data to be read.
Reads an IEEE 754 double-precision(64-bit) floating-point number from the byte stream.
A double-precision(64-bit) floating-point number.
Reads an IEEE 754 single-precision(32-bit) floating-point number from the byte stream.
A single-precision(32-bit) floating-point number.
Reads a signed 32-bit integer from the byte stream.
The returned value is in the range -2147483648 to 2147483647.
A 32-bit signed integer between -2147483648 and 2147483647.
Reads a multibyte string of specified length from the byte stream using the specified character set.
The number of bytes from the byte stream to read.
The string denoting the character set to use to interpret
the bytes. Possible character set strings include
"shift-jis"
, "cn-gb"
,
"iso-8859-1"
, and others. For a complete list,
see Supported Character
Sets.
**Note:** If the value for the `charSet`
parameter is not recognized by the current system, the
application uses the system's default code page as the
character set. For example, a value for the
`charSet` parameter, as in
`myTest.readMultiByte(22, "iso-8859-01")` that
uses `01` instead of `1` might work
on your development system, but not on another system. On
the other system, the application will use the system's
default code page.
UTF-8 encoded string.
Reads a signed 16-bit integer from the byte stream.
The returned value is in the range -32768 to 32767.
A 16-bit signed integer between -32768 and 32767.
Reads a UTF-8 string from the byte stream. The string is assumed to be prefixed with an unsigned short indicating the length in bytes.
UTF-8 encoded string.
Reads a sequence of UTF-8 bytes specified by the length
parameter from the byte stream and returns a string.
An unsigned short indicating the length of the UTF-8 bytes.
A string composed of the UTF-8 bytes of the specified length.
Reads an unsigned byte from the byte stream.
The returned value is in the range 0 to 255.
A 32-bit unsigned integer between 0 and 255.
Reads an unsigned 32-bit integer from the byte stream.
The returned value is in the range 0 to 4294967295.
A 32-bit unsigned integer between 0 and 4294967295.
Reads an unsigned 16-bit integer from the byte stream.
The returned value is in the range 0 to 65535.
A 16-bit unsigned integer between 0 and 65535.
Converts the byte array to a string. If the data in the array begins with
a Unicode byte order mark, the application will honor that mark when
converting to a string. If System.useCodePage
is set to
true
, the application will treat the data in the array as
being in the current system code page when converting.
The string representation of the byte array.
Decompresses the byte array. For content running in Adobe AIR, you can
specify a compression algorithm by passing a value(defined in the
CompressionAlgorithm class) as the algorithm
parameter. The
byte array must have been compressed using the same algorithm. Flash
Player supports only the default algorithm, zlib.
After the call, the length
property of the ByteArray is
set to the new length. The position
property is set to 0.
The zlib compressed data format is described at http://www.ietf.org/rfc/rfc1950.txt.
The deflate compression algorithm is described at http://www.ietf.org/rfc/rfc1951.txt.
In order to decode data compressed in a format that uses the deflate
compression algorithm, such as data in gzip or zip format, it will not
work to call uncompress(CompressionAlgorithm.DEFLATE)
on a
ByteArray containing the compression formation data. First, you must
separate the metadata that is included as part of the compressed data
format from the actual compressed data. For more information, see the
compress()
method description.
Writes a Boolean value. A single byte is written according to the
value
parameter, either 1 if true
or 0 if
false
.
A Boolean value determining which byte is written. If the
parameter is true
, the method writes a 1; if
false
, the method writes a 0.
Writes a byte to the byte stream.
The low 8 bits of the parameter are used. The high 24 bits are ignored.
A 32-bit integer. The low 8 bits are written to the byte stream.
Writes a sequence of length
bytes from the specified byte
array, bytes
, starting offset
(zero-based index)
bytes into the byte stream.
If the length
parameter is omitted, the default length of
0 is used; the method writes the entire buffer starting at
offset
. If the offset
parameter is also omitted,
the entire buffer is written.
If offset
or length
is out of range, they are
clamped to the beginning and end of the bytes
array.
The ByteArray object.
A zero-based index indicating the position into the array to begin writing.
An unsigned integer indicating how far into the buffer to write.
Writes an IEEE 754 double-precision(64-bit) floating-point number to the byte stream.
A double-precision(64-bit) floating-point number.
Writes an IEEE 754 single-precision(32-bit) floating-point number to the byte stream.
A single-precision(32-bit) floating-point number.
Writes a 32-bit signed integer to the byte stream.
An integer to write to the byte stream.
Writes a multibyte string to the byte stream using the specified character set.
The string value to be written.
The string denoting the character set to use. Possible
character set strings include "shift-jis"
,
"cn-gb"
, "iso-8859-1"
, and
others. For a complete list, see Supported Character
Sets.
Writes a 16-bit integer to the byte stream. The low 16 bits of the parameter are used. The high 16 bits are ignored.
32-bit integer, whose low 16 bits are written to the byte stream.
Writes a UTF-8 string to the byte stream. The length of the UTF-8 string in bytes is written first, as a 16-bit integer, followed by the bytes representing the characters of the string.
The string value to be written.
Writes a UTF-8 string to the byte stream. Similar to the
writeUTF()
method, but writeUTFBytes()
does not
prefix the string with a 16-bit length word.
The string value to be written.
Writes a 32-bit unsigned integer to the byte stream.
An unsigned integer to write to the byte stream.
Generated using TypeDoc
Creates a ByteArray instance representing a packed array of bytes, so that you can use the methods and properties in this class to optimize your data storage and stream.