new (?v:Vector<Float>)
read onlywrite onlydeterminant:Float
read onlywrite onlyposition:Vector3D
rawData:Vector<Float>
append (lhs:Matrix3D):Void
appendRotation (degrees:Float, axis:Vector3D, ?pivotPoint:Vector3D):Void
appendScale (xScale:Float, yScale:Float, zScale:Float):Void
appendTranslation (x:Float, y:Float, z:Float):Void
clone ():Matrix3D
copyColumnFrom (column:Int, vector3D:Vector3D):Void
copyColumnTo (column:Int, vector3D:Vector3D):Void
copyFrom (other:Matrix3D):Void
copyRawDataFrom (vector:Vector<Float>, index:UInt = 0, transpose:Bool = false):Void
copyRawDataTo (vector:Vector<Float>, index:UInt = 0, transpose:Bool = false):Void
copyRowFrom (row:UInt, vector3D:Vector3D):Void
copyRowTo (row:Int, vector3D:Vector3D):Void
copyToMatrix3D (other:Matrix3D):Void
decompose (?orientationStyle:Orientation3D):Vector<Vector3D>
deltaTransformVector (v:Vector3D):Vector3D
identity ():Void
interpolateTo (toMat:Matrix3D, percent:Float):Void
invert ():Bool
pointAt (pos:Vector3D, ?at:Vector3D, ?up:Vector3D):Void
prepend (rhs:Matrix3D):Void
prependRotation (degrees:Float, axis:Vector3D, ?pivotPoint:Vector3D):Void
prependScale (xScale:Float, yScale:Float, zScale:Float):Void
prependTranslation (x:Float, y:Float, z:Float):Void
recompose (components:Vector<Vector3D>, ?orientationStyle:Orientation3D):Bool
transformVector (v:Vector3D):Vector3D
transformVectors (vin:Vector<Float>, vout:Vector<Float>):Void
transpose ():Void
staticinterpolate (thisMat:Matrix3D, toMat:Matrix3D, percent:Float):Matrix3D