inline new (buffer:ArrayBuffer, byteOffset:Int = 0, ?byteLength:Int)
buffer:ArrayBuffer
byteLength:Int
byteOffset:Int
inline getFloat32 (byteOffset:Int, littleEndian:Bool = true):Float
inline getFloat64 (byteOffset:Int, littleEndian:Bool = true):Float
inline getInt16 (byteOffset:Int, littleEndian:Bool = true):Int
inline getInt32 (byteOffset:Int, littleEndian:Bool = true):Int
inline getInt8 (byteOffset:Int):Int
inline getUint16 (byteOffset:Int, littleEndian:Bool = true):UInt
inline getUint32 (byteOffset:Int, littleEndian:Bool = true):UInt
inline getUint8 (byteOffset:Int):UInt
inline setFloat32 (byteOffset:Int, value:Float, littleEndian:Bool = true):Void
inline setFloat64 (byteOffset:Int, value:Float, littleEndian:Bool = true):Void
inline setInt16 (byteOffset:Int, value:Int, littleEndian:Bool = true):Void
inline setInt32 (byteOffset:Int, value:Int, littleEndian:Bool = true):Void
inline setInt8 (byteOffset:Int, value:Int):Void
inline setUint16 (byteOffset:Int, value:UInt, littleEndian:Bool = true):Void
inline setUint32 (byteOffset:Int, value:UInt, littleEndian:Bool = true):Void
inline setUint8 (byteOffset:Int, value:UInt):Void