Constructor
Variables
Methods
inline readUInt8 (data:UInt8Array, offset:Int, format:PixelFormat = RGBA32, premultiplied:Bool = false):Void
Available on Flash
inline readUInt8 (data:UInt8Array, offset:Int, format:PixelFormat = RGBA32, premultiplied:Bool = false):Void
Available on Neko, Android, iOS, macOS, Linux, HTML5, Windows
inline set (b:Int, g:Int, r:Int, a:Int):Void
Available on Neko, Android, iOS, macOS, Linux, HTML5, Windows
inline writeUInt8 (data:UInt8Array, offset:Int, format:PixelFormat = RGBA32, premultiplied:Bool = false):Void
Available on Flash
inline writeUInt8 (data:UInt8Array, offset:Int, format:PixelFormat = RGBA32, premultiplied:Bool = false):Void
Available on Neko, Android, iOS, macOS, Linux, HTML5, Windows