new (x:Float = 0, y:Float = 0)
read onlylength:Float
x:Float
y:Float
add (v:Vector2):Vector2
clone ():Vector2
equals (toCompare:Vector2):Bool
normalize (thickness:Float):Void
offset (dx:Float, dy:Float):Void
inline setTo (xa:Float, ya:Float):Void
subtract (v:Vector2):Vector2
staticdistance (pt1:Vector2, pt2:Vector2):Float
staticinterpolate (pt1:Vector2, pt2:Vector2, f:Float):Vector2
staticpolar (len:Float, angle:Float):Vector2