abstract GLES3Context(GLRenderContext)
package lime.graphics.opengl
from GLRenderContext, to WebGLContext, WebGL2Context, GLES2Context, GLRenderContext
Available on all platforms
Variables
Methods
inline blitFramebuffer (srcX0:Int, srcY0:Int, srcX1:Int, srcY1:Int, dstX0:Int, dstY0:Int, dstX1:Int, dstY1:Int, mask:Int, filter:Int):Void
inline compressedTexImage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, imageSize:Int, data:DataPointer):Void
inline compressedTexImage3D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, imageSize:Int, data:DataPointer):Void
inline compressedTexSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, imageSize:Int, data:DataPointer):Void
inline compressedTexSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, imageSize:Int, data:DataPointer):Void
inline copyBufferSubData (readTarget:Int, writeTarget:Int, readOffset:DataPointer, writeOffset:DataPointer, size:Int):Void
inline copyTexImage2D (target:Int, level:Int, internalformat:Int, x:Int, y:Int, width:Int, height:Int, border:Int):Void
inline copyTexSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, x:Int, y:Int, width:Int, height:Int):Void
inline copyTexSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, x:Int, y:Int, width:Int, height:Int):Void
inline drawElementsInstanced (mode:Int, count:Int, type:Int, offset:DataPointer, instanceCount:Int):Void
inline drawRangeElements (mode:Int, start:Int, end:Int, count:Int, type:Int, offset:DataPointer):Void
inline framebufferRenderbuffer (target:Int, attachment:Int, renderbuffertarget:Int, renderbuffer:GLRenderbuffer):Void
inline framebufferTexture2D (target:Int, attachment:Int, textarget:Int, texture:GLTexture, level:Int):Void
inline framebufferTextureLayer (target:Int, attachment:Int, texture:GLTexture, level:Int, layer:Int):Void
genTransformFeedbacks (n:Int, ?transformFeedbacks:Array<GLTransformFeedback>):Array<GLTransformFeedback>
inline getActiveUniformBlockiv (program:GLProgram, uniformBlockIndex:Int, pname:Int, params:DataPointer):Void
inline getActiveUniformsiv (program:GLProgram, uniformIndices:Array<Int>, pname:Int, params:DataPointer):Void
inline getFramebufferAttachmentParameteriv (target:Int, attachment:Int, pname:Int, params:DataPointer):Void
inline getInternalformativ (target:Int, internalformat:Int, pname:Int, bufSize:Int, params:DataPointer):Void
inline invalidateSubFramebuffer (target:Int, attachments:Array<Int>, x:Int, y:Int, width:Int, height:Int):Void
inline readPixels (x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, data:DataPointer):Void
inline renderbufferStorageMultisample (target:Int, samples:Int, internalformat:Int, width:Int, height:Int):Void
inline shaderBinary (shaders:Array<GLShader>, binaryformat:Int, binary:DataPointer, length:Int):Void
inline texImage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, format:Int, type:Int, data:DataPointer):Void
inline texImage3D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, format:Int, type:Int, data:DataPointer):Void
inline texStorage3D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int):Void
inline texSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, type:Int, data:DataPointer):Void
inline texSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, type:Int, data:DataPointer):Void
inline uniformMatrix2x3fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
inline uniformMatrix2x4fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
inline uniformMatrix3x2fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
inline uniformMatrix3x4fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
inline uniformMatrix4x2fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
inline uniformMatrix4x3fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
inline vertexAttribPointer (indx:Int, size:Int, type:Int, normalized:Bool, stride:Int, pointer:DataPointer):Void