Many of SVG's graphics operations utilize 2x3 matrices of the form:

Documentation SVGMatrix by Mozilla Contributors, licensed under CC-BY-SA 2.5.

See:

Variables

Methods

inverse ():Matrix

Throws:

null

DOMError

multiply (secondMatrix:Matrix):Matrix

rotateFromVector (x:Float, y:Float):Matrix

Throws:

null

DOMError

scale (scaleFactor:Float):Matrix

scaleNonUniform (scaleFactorX:Float, scaleFactorY:Float):Matrix

skewX (angle:Float):Matrix

Throws:

null

DOMError

skewY (angle:Float):Matrix

Throws:

null

DOMError