Objects of these types are designed to hold small audio snippets, typically less than 45 s. For longer sounds, objects implementing the MediaElementAudioSourceNode are more suitable. The buffer contains data in the following format:  non-interleaved IEEE754 32-bit linear PCM with a nominal range between -1 and +1, that is, 32bits floating point buffer, with each samples between -1.0 and 1.0. If the AudioBuffer has multiple channels, they are stored in separate buffer.

Documentation AudioBuffer by Mozilla Contributors, licensed under CC-BY-SA 2.5.

See:

Variables

read onlyduration:Float

Returns a double representing the duration, in seconds, of the PCM data stored in the buffer.

read onlylength:Int

Returns an integer representing the length, in sample-frames, of the PCM data stored in the buffer.

read onlynumberOfChannels:Int

Returns an integer representing the number of discrete audio channels described by the PCM data stored in the buffer.

read onlysampleRate:Float

Returns a float representing the sample rate, in samples per second, of the PCM data stored in the buffer.

Methods

copyFromChannel (destination:Float32Array, channelNumber:Int, startInChannel:Int = 0):Void

Throws:

null

DOMError

copyToChannel (source:Float32Array, channelNumber:Int, startInChannel:Int = 0):Void

Throws:

null

DOMError

getChannelData (channel:Int):Float32Array

Throws:

null

DOMError