The ImageData
interface represents the underlying pixel data of an area of a canvas
element. It is created using the ImageData()
constructor or creator methods on the CanvasRenderingContext2D
object associated with a canvas: createImageData()
and getImageData()
. It can also be used to set a part of the canvas by using putImageData()
.
Documentation ImageData by Mozilla Contributors, licensed under CC-BY-SA 2.5.
See:
Constructor
Variables
read onlydata:Uint8ClampedArray
Is a Uint8ClampedArray
representing a one-dimensional array containing the data in the RGBA order, with integer values between 0
and 255
(included).