The DOMMatrix
interface represents 4x4 matrices, suitable for 2D and 3D operations.
Documentation DOMMatrix by Mozilla Contributors, licensed under CC-BY-SA 2.5.
See:
Constructor
new (numberSequence:Array<Float>)
new ()
new (other:DOMMatrixReadOnly)
new (array32:Float32Array)
new (array64:Float64Array)
Throws:
null | DOMError |
---|
Methods
Returns itself, a DOMMatrix
, with its new content being the result of the original matrix being inverted. If the matrix cannot be inverted, all its components are set to NaN
and is2D()
returns false
.
rotateAxisAngleSelf (x:Float, y:Float, z:Float, angle:Float):DOMMatrix
Returns itself, a DOMMatrix
, with its new content being the result of the original matrix being rotated by the given angle and the give vector.
rotateFromVectorSelf (x:Float, y:Float):DOMMatrix
Returns itself, a DOMMatrix
, with its new content being the result of the original matrix being rotated by the angle between the given vector and (1,0), centered on the origin given.
rotateSelf (angle:Float, originX:Float = 0.0, originY:Float = 0.0):DOMMatrix
Returns itself, a DOMMatrix
, with its new content being the result of the original matrix being rotated by the given angle, with the rotation centered on the origin given.
scale3dSelf (scale:Float, originX:Float = 0.0, originY:Float = 0.0, originZ:Float = 0.0):DOMMatrix
Returns itself, a DOMMatrix
, with its new content being the result of the matrix x, y and z dimension being scaled by the given factor, centered on the origin given.
scaleNonUniformSelf (scaleX:Float, scaleY:Float = 1.0, scaleZ:Float = 1.0, originX:Float = 0.0, originY:Float = 0.0, originZ:Float = 0.0):DOMMatrix
Returns itself, a DOMMatrix
, with its new content being the result of the matrix x, y and z dimension being scaled by the given factor for each dimension, centered on the origin given.
scaleSelf (scale:Float, originX:Float = 0.0, originY:Float = 0.0):DOMMatrix
Returns itself, a DOMMatrix
, with its new content being the result of the matrix x and y dimensions being scaled by the given factor, centered on the origin given.
skewXSelf (sx:Float):DOMMatrix
Returns itself, a DOMMatrix
, with its new content being the result of the original matrix being skewed along the x-axis by the given factor.