Aggregates an instance of the EventDispatcher class.
The EventDispatcher class is generally used as a base class, which means that most developers do not need to use this constructor function. However, advanced developers who are implementing the IEventDispatcher interface need to use this constructor. If you are unable to extend the EventDispatcher class and must instead implement the IEventDispatcher interface, use this constructor to aggregate an instance of the EventDispatcher class.
The target object for events dispatched to the EventDispatcher object. This parameter is used when the EventDispatcher instance is aggregated by a class that implements IEventDispatcher; it is necessary so that the containing object can be the target for events. Do not use this parameter in simple cases in which a class extends EventDispatcher.
The collection of attributes assigned to the data
property of
the object; these attributes can be shared and stored. Each attribute can
be an object of any ActionScript or JavaScript type - Array, Number,
Boolean, ByteArray, XML, and so on. For example, the following lines
assign values to various aspects of a shared object:
For remote shared objects used with a server, all attributes of the
data
property are available to all clients connected to the
shared object, and all attributes are saved if the object is persistent.
If one client changes the value of an attribute, all clients now see the
new value.
The current size of the shared object, in bytes.
Flash calculates the size of a shared object by stepping through all of its data properties; the more data properties the object has, the longer it takes to estimate its size. Estimating object size can take significant processing time, so you may want to avoid using this method unless you have a specific need for it.
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.
After you successfully register an event listener, you cannot change
its priority through additional calls to addEventListener()
.
To change a listener's priority, you must first call
removeListener()
. Then you can register the listener again
with the new priority level.
Keep in mind that after the listener is registered, subsequent calls to
addEventListener()
with a different type
or
useCapture
value result in the creation of a separate
listener registration. For example, if you first register a listener with
useCapture
set to true
, it listens only during
the capture phase. If you call addEventListener()
again using
the same listener object, but with useCapture
set to
false
, you have two separate listeners: one that listens
during the capture phase and another that listens during the target and
bubbling phases.
You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.
If you no longer need an event listener, remove it by calling
removeEventListener()
, or memory problems could result. Event
listeners are not automatically removed from memory because the garbage
collector does not remove the listener as long as the dispatching object
exists(unless the useWeakReference
parameter is set to
true
).
Copying an EventDispatcher instance does not copy the event listeners attached to it.(If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.
If the event listener is being registered on a node while an event is being processed on this node, the event listener is not triggered during the current phase but can be triggered during a later phase in the event flow, such as the bubbling phase.
If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again(unless registered again for future processing).
The type of event.
Determines whether the listener works in the
capture phase or the target and bubbling phases.
If useCapture
is set to
true
, the listener processes the
event only during the capture phase and not in the
target or bubbling phase. If
useCapture
is false
, the
listener processes the event only during the
target or bubbling phase. To listen for the event
in all three phases, call
addEventListener
twice, once with
useCapture
set to true
,
then again with useCapture
set to
false
.
The priority level of the event listener. The priority is designated by a signed 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.
Determines whether the reference to the listener is strong or weak. A strong reference(the default) prevents your listener from being garbage-collected. A weak reference does not.
Class-level member functions are not subject to
garbage collection, so you can set
`useWeakReference` to `true`
for class-level member functions without
subjecting them to garbage collection. If you set
`useWeakReference` to `true`
for a listener that is a nested inner function,
the function will be garbage-collected and no
longer persistent. If you create references to the
inner function(save it in another variable) then
it is not garbage-collected and stays
persistent.
For local shared objects, purges all of the data and deletes the shared object from the disk. The reference to the shared object is still active, but its data properties are deleted.
For remote shared objects used with Flash Media Server,
clear()
disconnects the object and purges all of the data. If
the shared object is locally persistent, this method also deletes the
shared object from the disk. The reference to the shared object is still
active, but its data properties are deleted.
Dispatches an event into the event flow. The event target is the
EventDispatcher object upon which the dispatchEvent()
method
is called.
The Event object that is dispatched into the event flow. If
the event is being redispatched, a clone of the event is
created automatically. After an event is dispatched, its
target
property cannot be changed, so you must
create a new copy of the event for redispatching to work.
A value of true
if the event was successfully
dispatched. A value of false
indicates failure or
that preventDefault()
was called on the event.
Immediately writes a locally persistent shared object to a local file. If
you don't use this method, Flash Player writes the shared object to a file
when the shared object session ends - that is, when the SWF file is
closed, when the shared object is garbage-collected because it no longer
has any references to it, or when you call
SharedObject.clear()
or SharedObject.close()
.
If this method returns SharedObjectFlushStatus.PENDING
,
Flash Player displays a dialog box asking the user to increase the amount
of disk space available to objects from this domain. To allow space for
the shared object to grow when it is saved in the future, which avoids
return values of PENDING
, pass a value for
minDiskSpace
. When Flash Player tries to write the file, it
looks for the number of bytes passed to minDiskSpace
, instead
of looking for enough space to save the shared object at its current size.
For example, if you expect a shared object to grow to a maximum size of
500 bytes, even though it might start out much smaller, pass 500 for
minDiskSpace
. If Flash asks the user to allot disk space for
the shared object, it asks for 500 bytes. After the user allots the
requested amount of space, Flash won't have to ask for more space on
future attempts to flush the object(as long as its size doesn't exceed
500 bytes).
After the user responds to the dialog box, this method is called again.
A netStatus
event is dispatched with a code
property of SharedObject.Flush.Success
or
SharedObject.Flush.Failed
.
The minimum disk space, in bytes, that must be allotted for this object.
Either of the following values:
* `SharedObjectFlushStatus.PENDING`: The user has
permitted local information storage for objects from this domain,
but the amount of space allotted is not sufficient to store the
object. Flash Player prompts the user to allow more space. To
allow space for the shared object to grow when it is saved, thus
avoiding a `SharedObjectFlushStatus.PENDING` return
value, pass a value for `minDiskSpace`.
* `SharedObjectFlushStatus.FLUSHED`: The shared
object has been successfully written to a file on the local
disk.
Checks whether the EventDispatcher object has any listeners registered for
a specific type of event. This allows you to determine where an
EventDispatcher object has altered handling of an event type in the event
flow hierarchy. To determine whether a specific event type actually
triggers an event listener, use willTrigger()
.
The difference between hasEventListener()
and
willTrigger()
is that hasEventListener()
examines only the object to which it belongs, whereas
willTrigger()
examines the entire event flow for the event
specified by the type
parameter.
When hasEventListener()
is called from a LoaderInfo
object, only the listeners that the caller can access are considered.
The type of event.
A value of true
if a listener of the specified type
is registered; false
otherwise.
Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.
The type of event.
Specifies whether the listener was registered for the
capture phase or the target and bubbling phases. If the
listener was registered for both the capture phase and
the target and bubbling phases, two calls to
removeEventListener()
are required to
remove both, one call with useCapture()
set
to true
, and another call with
useCapture()
set to false
.
Checks whether an event listener is registered with this EventDispatcher
object or any of its ancestors for the specified event type. This method
returns true
if an event listener is triggered during any
phase of the event flow when an event of the specified type is dispatched
to this EventDispatcher object or any of its descendants.
The difference between the hasEventListener()
and the
willTrigger()
methods is that hasEventListener()
examines only the object to which it belongs, whereas the
willTrigger()
method examines the entire event flow for the
event specified by the type
parameter.
When willTrigger()
is called from a LoaderInfo object,
only the listeners that the caller can access are considered.
The type of event.
A value of true
if a listener of the specified type
will be triggered; false
otherwise.
Returns a reference to a locally persistent shared object that is only
available to the current client. If the shared object does not already
exist, this method creates one. If any values passed to
getLocal()
are invalid or if the call fails, Flash Player
throws an exception.
The following code shows how you assign the returned shared object reference to a variable:
so:SharedObject =
SharedObject.getLocal("savedData");
Note: If the user has chosen to never allow local storage for
this domain, the object is not saved locally, even if a value for
localPath
is specified. The exception to this rule is local
content. Local content can always write shared objects from third-party
domains(domains other than the domain in the current browser address bar)
to disk, even if writing of third-party shared objects to disk is
disallowed.
To avoid name conflicts, Flash looks at the location of the SWF file
creating the shared object. For example, if a SWF file at
www.myCompany.com/apps/stockwatcher.swf creates a shared object named
portfolio
, that shared object does not conflict with another
object named portfolio
that was created by a SWF file at
www.yourCompany.com/photoshoot.swf because the SWF files originate from
different directories.
Although the localPath
parameter is optional, you should
give some thought to its use, especially if other SWF files need to access
the shared object. If the data in the shared object is specific to one SWF
file that will not be moved to another location, then use of the default
value makes sense. If other SWF files need access to the shared object, or
if the SWF file that creates the shared object will later be moved, then
the value of this parameter affects how accessible the shared object will
be. For example, if you create a shared object with localPath
set to the default value of the full path to the SWF file, no other SWF
file can access that shared object. If you later move the original SWF
file to another location, not even that SWF file can access the data
already stored in the shared object.
To avoid inadvertently restricting access to a shared object, use the
localpath
parameter. The most permissive approach is to set
localPath
to /
(slash), which makes the shared
object available to all SWF files in the domain, but increases the
likelihood of name conflicts with other shared objects in the domain. A
more restrictive approach is to append localPath
with folder
names that are in the full path to the SWF file. For example, for a
portfolio
shared object created by the SWF file at
www.myCompany.com/apps/stockwatcher.swf, you could set the
localPath
parameter to /
, /apps
, or
/apps/stockwatcher.swf
. You must determine which approach
provides optimal flexibility for your application.
When using this method, consider the following security model:
Suppose you publish SWF file content to be played back as local files (either locally installed SWF files or EXE files), and you need to access a specific shared object from more than one local SWF file. In this situation, be aware that for local files, two different locations might be used to store shared objects. The domain that is used depends on the security permissions granted to the local file that created the shared object. Local files can have three different levels of permissions:
Local files with access to the local filesystem(level 1 or 3) store their shared objects in one location. Local files without access to the local filesystem(level 2) store their shared objects in another location.
You can prevent a SWF file from using this method by setting the
allowNetworking
parameter of the the object
and
embed
tags in the HTML page that contains the SWF
content.
For more information, see the Flash Player Developer Center Topic: Security.
The name of the object. The name can include forward
slashes(/
); for example,
work/addresses
is a legal name. Spaces are
not allowed in a shared object name, nor are the
following characters: ~ % & \
; : " ' , < > ? #
The full or partial path to the SWF file that created the shared object, and that determines where the shared object will be stored locally. If you do not specify this parameter, the full path is used.
Determines whether access to this shared object is restricted to SWF files that are delivered over an HTTPS connection. If your SWF file is delivered over HTTPS, this parameter's value has the following effects:
* If this parameter is set to `true`,
Flash Player creates a new secure shared object or gets a
reference to an existing secure shared object. This
secure shared object can be read from or written to only
by SWF files delivered over HTTPS that call
`SharedObject.getLocal()` with the
`secure` parameter set to
`true`.
* If this parameter is set to `false`,
Flash Player creates a new shared object or gets a
reference to an existing shared object that can be read
from or written to by SWF files delivered over non-HTTPS
connections.
If your SWF file is delivered over a non-HTTPS
connection and you try to set this parameter to
`true`, the creation of a new shared object
(or the access of a previously created secure shared
object) fails and `null` is returned.
Regardless of the value of this parameter, the created
shared objects count toward the total amount of disk
space allowed for a domain.
The following diagram shows the use of the
`secure` parameter:
A reference to a shared object that is persistent locally and is
available only to the current client. If Flash Player can't create
or find the shared object(for example, if localPath
was specified but no such directory exists), this method throws an
exception.
Generated using TypeDoc
The SharedObject class is used to read and store limited amounts of data on a user's computer or on a server. Shared objects offer real-time data sharing between multiple client SWF files and objects that are persistent on the local computer or remote server. Local shared objects are similar to browser cookies and remote shared objects are similar to real-time data transfer devices. To use remote shared objects, you need Adobe Flash Media Server.
Use shared objects to do the following:
SharedObject.getLocal()
to create a shared object in an application, such as a calculator with memory. When the user closes the calculator, Flash Player saves the last value in a shared object on the user's computer. The next time the calculator is run, it contains the values it had previously. Alternatively, if you set the shared object's properties tonull
before the calculator application is closed, the next time the application runs, it opens without any values. Another example of maintaining local persistence is tracking user preferences or other data for a complex website, such as a record of which articles a user read on a news site. Tracking this information allows you to display articles that have already been read differently from new, unread articles. Storing this information on the user's computer reduces server load.SharedObject.getRemote()
to create a remote shared object, such as a phone list, that is persistent on the server. Whenever a client makes changes to the shared object, the revised data is available to all clients currently connected to the object or who later connect to it. If the object is also persistent locally, and a client changes data while not connected to the server, the data is copied to the remote shared object the next time the client connects to the object.To create a local shared object, call
SharedObject.getLocal()
. To create a remote shared object, callSharedObject.getRemote()
.When an application closes, shared objects are flushed, or written to a disk. You can also call the
flush()
method to explicitly write data to a disk.Local disk space considerations. Local shared objects have some limitations that are important to consider as you design your application. Sometimes SWF files may not be allowed to write local shared objects, and sometimes the data stored in local shared objects can be deleted without your knowledge. Flash Player users can manage the disk space that is available to individual domains or to all domains. When users decrease the amount of disk space available, some local shared objects may be deleted. Flash Player users also have privacy controls that can prevent third-party domains(domains other than the domain in the current browser address bar) from reading or writing local shared objects.
Note: SWF files that are stored and run on a local computer, not from a remote server, can always write third-party shared objects to disk. For more information about third-party shared objects, see the Global Storage Settings panel in Flash Player Help.
It's a good idea to check for failures related to the amount of disk space and to user privacy controls. Perform these checks when you call
getLocal()
andflush()
:SharedObject.getLocal()
- Flash Player throws an exception when a call to this method fails, such as when the user has disabled third-party shared objects and the domain of your SWF file does not match the domain in the browser address bar.SharedObject.flush()
- Flash Player throws an exception when a call to this method fails. It returnsSharedObjectFlushStatus.FLUSHED
when it succeeds. It returnsSharedObjectFlushStatus.PENDING
when additional storage space is needed. Flash Player prompts the user to allow an increase in storage space for locally saved information. Thereafter, thenetStatus
event is dispatched with an information object indicating whether the flush failed or succeeded.If your SWF file attempts to create or modify local shared objects, make sure that your SWF file is at least 215 pixels wide and at least 138 pixels high(the minimum dimensions for displaying the dialog box that prompts users to increase their local shared object storage limit). If your SWF file is smaller than these dimensions and an increase in the storage limit is required,
SharedObject.flush()
fails, returningSharedObjectFlushedStatus.PENDING
and dispatching thenetStatus
event.Remote shared objects. With Flash Media Server, you can create and use remote shared objects, that are shared in real-time by all clients connected to your application. When one client changes a property of a remote shared object, the property is changed for all connected clients. You can use remote shared objects to synchronize clients, for example, users in a multi-player game.
Each remote shared object has a
data
property which is an Object with properties that store data. CallsetProperty()
to change an property of the data object. The server updates the properties, dispatches async
event, and sends the properties back to the connected clients.You can choose to make remote shared objects persistent on the client, the server, or both. By default, Flash Player saves locally persistent remote shared objects up to 100K in size. When you try to save a larger object, Flash Player displays the Local Storage dialog box, which lets the user allow or deny local storage for the shared object. Make sure your Stage size is at least 215 by 138 pixels; this is the minimum size Flash requires to display the dialog box.
If the user selects Allow, the server saves the shared object and dispatches a
netStatus
event with acode
property ofSharedObject.Flush.Success
. If the user select Deny, the server does not save the shared object and dispatches anetStatus
event with acode
property ofSharedObject.Flush.Failed
.asyncError Dispatched when an exception is thrown asynchronously - that is, from native asynchronous code.
netStatus Dispatched when a SharedObject instance is reporting its status or error condition. The
netStatus
event contains aninfo
property, which is an information object that contains specific information about the event, such as whether a connection attempt succeeded or whether the shared object was successfully written to the local disk.sync Dispatched when a remote shared object has been updated by the server.