Indicates whether an event is a bubbling event. If the event can bubble,
this value is true
; otherwise it is false
.
When an event occurs, it moves through the three phases of the event flow: the capture phase, which flows from the top of the display list hierarchy to the node just before the target node; the target phase, which comprises the target node; and the bubbling phase, which flows from the node subsequent to the target node back up the display list hierarchy.
Some events, such as the activate
and unload
events, do not have a bubbling phase. The bubbles
property
has a value of false
for events that do not have a bubbling
phase.
Indicates whether the behavior associated with the event can be prevented.
If the behavior can be canceled, this value is true
;
otherwise it is false
.
The object that is actively processing the Event object with an event listener. For example, if a user clicks an OK button, the current target could be the node containing that button or one of its ancestors that has registered an event listener for that event.
Returns a reference to the device that was added or removed. When a device is added, use this property to get a reference to the new device, instead of enumerating all of the devices to find the new one.
The current phase in the event flow. This property can contain the following numeric values:
EventPhase.CAPTURING_PHASE
).EventPhase.AT_TARGET
).EventPhase.BUBBLING_PHASE
).The event target. This property contains the target node. For example, if a user clicks an OK button, the target node is the display list node containing that button.
The type of event. The type is case-sensitive.
The ACTIVATE
constant defines the value of the
type
property of an activate
event object.
Note: This event has neither a "capture phase" nor a "bubble phase", which means that event listeners must be added directly to any potential targets, whether the target is on the display list or not.
AIR for TV devices never automatically dispatch this event. You can, however, dispatch it manually.
This event has the following properties:
The Event.ADDED
constant defines the value of the
type
property of an added
event object.
This event has the following properties:
The Event.ADDED_TO_STAGE
constant defines the value of the
type
property of an addedToStage
event object.
This event has the following properties:
The Event.CANCEL
constant defines the value of the
type
property of a cancel
event object.
This event has the following properties:
The Event.CHANGE
constant defines the value of the
type
property of a change
event object.
This event has the following properties:
The Event.CLOSE
constant defines the value of the
type
property of a close
event object.
This event has the following properties:
The Event.COMPLETE
constant defines the value of the
type
property of a complete
event object.
This event has the following properties:
The Event.CONNECT
constant defines the value of the
type
property of a connect
event object.
This event has the following properties:
The Event.DEACTIVATE
constant defines the value of the
type
property of a deactivate
event object.
Note: This event has neither a "capture phase" nor a "bubble phase", which means that event listeners must be added directly to any potential targets, whether the target is on the display list or not.
AIR for TV devices never automatically dispatch this event. You can, however, dispatch it manually.
This event has the following properties:
Indicates that a compatible device has been connected or turned on.
Indicates that one of the enumerated devices has been disconnected or turned off.
Dispatched when a game input device is connected but is not usable.
The Event.ENTER_FRAME
constant defines the value of the
type
property of an enterFrame
event object.
Note: This event has neither a "capture phase" nor a "bubble phase", which means that event listeners must be added directly to any potential targets, whether the target is on the display list or not.
This event has the following properties:
The Event.ID3
constant defines the value of the
type
property of an id3
event object.
This event has the following properties:
The Event.INIT
constant defines the value of the
type
property of an init
event object.
This event has the following properties:
The Event.MOUSE_LEAVE
constant defines the value of the
type
property of a mouseLeave
event object.
This event has the following properties:
The Event.OPEN
constant defines the value of the
type
property of an open
event object.
This event has the following properties:
The Event.REMOVED
constant defines the value of the
type
property of a removed
event object.
This event has the following properties:
The Event.REMOVED_FROM_STAGE
constant defines the value of
the type
property of a removedFromStage
event
object.
This event has the following properties:
The Event.RENDER
constant defines the value of the
type
property of a render
event object.
Note: This event has neither a "capture phase" nor a "bubble phase", which means that event listeners must be added directly to any potential targets, whether the target is on the display list or not.
This event has the following properties:
The Event.RESIZE
constant defines the value of the
type
property of a resize
event object.
This event has the following properties:
The Event.SCROLL
constant defines the value of the
type
property of a scroll
event object.
This event has the following properties:
The Event.SELECT
constant defines the value of the
type
property of a select
event object.
This event has the following properties:
The Event.SOUND_COMPLETE
constant defines the value of the
type
property of a soundComplete
event object.
This event has the following properties:
The Event.TAB_CHILDREN_CHANGE
constant defines the value of
the type
property of a tabChildrenChange
event
object.
This event has the following properties:
The Event.TAB_ENABLED_CHANGE
constant defines the value of
the type
property of a tabEnabledChange
event
object.
This event has the following properties:
The Event.TAB_INDEX_CHANGE
constant defines the value of the
type
property of a tabIndexChange
event object.
This event has the following properties:
The Event.UNLOAD
constant defines the value of the
type
property of an unload
event object.
This event has the following properties:
Duplicates an instance of an Event subclass.
Returns a new Event object that is a copy of the original instance of
the Event object. You do not normally call clone()
; the
EventDispatcher class calls it automatically when you redispatch an
event - that is, when you call dispatchEvent(event)
from a
handler that is handling event
.
The new Event object includes all the properties of the original.
When creating your own custom Event class, you must override the
inherited Event.clone()
method in order for it to duplicate
the properties of your custom class. If you do not set all the properties
that you add in your event subclass, those properties will not have the
correct values when listeners handle the redispatched event.
In this example, PingEvent
is a subclass of
Event
and therefore implements its own version of
clone()
.
A new Event object that is identical to the original.
Checks whether the preventDefault()
method has been called on
the event. If the preventDefault()
method has been called,
returns true
; otherwise, returns false
.
If preventDefault()
has been called, returns
true
; otherwise, returns false
.
Cancels an event's default behavior if that behavior can be canceled.
Many events have associated behaviors that are carried out by default. For example, if a user types a character into a text field, the default behavior is that the character is displayed in the text field. Because the TextEvent.TEXT_INPUT
event's default behavior can be canceled, you can use the preventDefault()
method to prevent the character from appearing.
An example of a behavior that is not cancelable is the default behavior associated with the Event.REMOVED event, which is generated whenever Flash Player is about to remove a display object from the display list. The default behavior (removing the element) cannot be canceled, so the preventDefault()
method has no effect on this default behavior.
You can use the Event.cancelable
property to check whether you can prevent the default behavior associated with a particular event. If the value of Event.cancelable
is true, then preventDefault()
can be used to cancel the event; otherwise, preventDefault()
has no effect.
Prevents processing of any event listeners in the current node and any
subsequent nodes in the event flow. This method takes effect immediately,
and it affects event listeners in the current node. In contrast, the
stopPropagation()
method doesn't take effect until all the
event listeners in the current node finish processing.
Note: This method does not cancel the behavior associated with
this event; see preventDefault()
for that functionality.
Prevents processing of any event listeners in nodes subsequent to the
current node in the event flow. This method does not affect any event
listeners in the current node(currentTarget
). In contrast,
the stopImmediatePropagation()
method prevents processing of
event listeners in both the current node and subsequent nodes. Additional
calls to this method have no effect. This method can be called in any
phase of the event flow.
Note: This method does not cancel the behavior associated with
this event; see preventDefault()
for that functionality.
Returns a string containing all the properties of the Event object. The string is in the following format:
[Event type=_value_ bubbles=_value_
cancelable=_value_]
A string containing all the properties of the Event object.
Generated using TypeDoc
The GameInputEvent class represents an event that is dispatched when a game input device has either been added or removed from the application platform. A game input device also dispatches events when it is turned on or off.