Blog
Introducing the OpenFL Marketplace
We are excited to officially launch and tell you about the new OpenFL Marketplace. Read more
October 31, 2013
Introducing OpenFL Member Accounts
We have been investing deeply into OpenFL to continue to instill reliability, stability and support for all of the things you need to deliver real projects. With this in mind, we continue to drive toward the OpenFL 1.1 public release, with a brand-new backend for desktop platforms, new audio for almost all targets, deep investments in Android and iOS support, and continued improvements to make OpenFL even more fun. Stay tuned, we’re getting close! Read more
October 16, 2013
Evolving the Android Extension API
Similar to other native platforms, OpenFL supports C and C++ native extensions for Android. Read more
October 4, 2013
Announcing OpenFL 1.1 (Beta)
Today, we are announcing the OpenFL 1.1 beta, available now. Read more
September 25, 2013
To MP3, or Not to MP3?
On the search for faster, better audio APIs, one of the limitations that held us back was looking for WAV, OGG and MP3 support. Together, these are the largest, most popular audio formats in game and application development, but is this really best for the community? There was a time when the answer would have been an “obvious” yes. Read more
September 18, 2013
Coming Improvements to the Assets Library
In version 1.1.0 of OpenFL, we have some major changes coming to the way assets are handled, to give you even better control over your files. Read more