Blog
Developer Spotlight: Ian Harrigan
Today in the Developer Spotlight, we chat with Ian Harrigan, the creator of HaxeUI, a cross-platform user interface toolkit. Read more
November 8, 2015
Development Update
The past several months have been filled with new updates to Lime and OpenFL, there are so many things to discuss, I will try and choose some of my favorites and some of the highlights since the last development update on the blog. Read more
October 6, 2015
Developer Spotlight: Martin Jonasson
Today in the Developer Spotlight, we chat with Martin Jonasson, the creator of Rymdkapsel, a meditative real-time strategy space game. Read more
August 28, 2015
OpenFL 3.1 Brings on the Graphics
OpenFL 3.1 is now available, bringing new improvements to the Graphics class and better support for primitive rendering. Read more
June 8, 2015
OpenFL Hybrid Release
Spring has arrived, and new versions of Lime and OpenFL are up! Read more
April 8, 2015
Lime 2.3 and OpenFL Beta Updates
After the release of OpenFL 3.0.0 beta, there has been a great deal of feedback and contributions as OpenFL and Lime continue to move forward. Read more