Blog
Introducing the HXP Project
A long time ago, Haxe enabled support for targeting multiple target languages (such as JavaScript and C++) while a cross-platform framework enabled support for multiple target platforms (such as Windows and Linux). Read more
September 28, 2018
Starling Now Available on NPM
OpenFL 7.1 and Lime 6.1 are now available on Haxelib and NPM! Read more
February 8, 2018
OpenFL 7.0 Release
We have been hard at work preparing our seventh major release, but in addition to the ordinary improvements and refinements, this release opens up an entirely new way to use OpenFL. Read more
January 16, 2018
OpenFL 6.0 is Now Available!
We are pleased to announce that OpenFL 6.0 is available, including new features and fixes to continue to support single-source, cross-platform development support for web, mobile, desktop and other platforms! Read more
August 3, 2017
Using the Improved OpenGL Bindings in Lime 4
Lime 4 has been released, and among other changes, we have improved our support for OpenGL! Read more
March 15, 2017
Runtime SWF Support in OpenFL 4.9
OpenFL 4.9 is out, and the big new feature (among many other improvements) is support for runtime SWF-based assets on HTML5 or native targets. Read more