We have new releases of OpenFL and Lime available!
OpenFL
4.5.3 (01/16/2017)
- Updated for Lime 3.6
- Updated AGALMiniAssembler to a fresh port of Adobe’s last release
- Added missing Event.FRAME_CONSTRUCTED event
- Added
Dictionary<Object, Object>
support - Improved support for textField.setTextFormat
- Updated preloader to use Event.UNLOAD instead of Event.COMPLETE to unload
- Updated SWFLite library to preload with the parent application
- Fixed support for slashes in SharedObject names
- Fixed support for preventing default on keyboard events
- Fixed a regression in displaying stack traces on crash errors
- Fixed text measurement on IE 11
- Fixed return value when scaleX or scaleY is negative
- Fixed issues where
new ByteArray
may have values other than zero - Fixed an issue with SWFLite assets when using the “generate” option
- Fixed a possible null crash when updating object transforms
- Fixed support for garbage collecting Sound when SoundChannel is finished
- Fixed problems with using textField.appendText
- Fixed the default template for HTML5 when multiple projects are embedded
- Fixed wrong colors when values were larger than expected
- Fixed an issue with needing clearRect on CocoonJS
Additional changes for previous releases are available here
Lime
3.6.0 (01/16/2017)
- Moved “lime.audio” to “lime.media”
- Added Vorbis bindings under “lime.media.codecs.vorbis”
- Added lime.ui.ScanCode, with conversion support to/from KeyCode on native
- Added tool support for the “–no-output” argument
- Migrated from NFD to tinyfiledialogs for better dialog support
- Made window.close cancelable on desktop platforms
- Updated libjpeg to 9b
- Updated howler.js to 2.0.2
- Improved support for Haxe 3.4
- Improved support for progress events while preloading
- Fixed force install when deploying to Android (API 16+ devices)
- Fixed an invalid state when returning from background on Android
- Fixed playback of a single audio buffer multiple times on HTML5
- Fixed initial volume level in AudioSource on HTML5
- Fixed a regression in the default architecture list for iOS
- Fixed merging of multiple
tags in project files - Fixed a possible crash when retrieving OpenGL strings
- Fixed the default template for HTML5 when multiple projects are embedded
- Fixed support for non-preloaded assets on HTML5
- Fixed support for image.copyChannel on HTML5 when using WebGL
- Fixed support for command-line arguments with “lime rebuild”
Additional changes for previous releases are available here
Thank you to all OpenFL supporters, and happy new year!